UcigasRoman Posted September 13, 2013 Share Posted September 13, 2013 can soemone post the stats,ench you need for BIs gear Underworld and Kell dragon i forud bis for anni ,but not for carnage Link to comment Share on other sites More sharing options...
Orangeskye Posted September 14, 2013 Share Posted September 14, 2013 100% Melee Accuracy Throw the rest into Surge 0 Crit Toss up between strength and power augments. The difference is less than 1% if I remember correctly. I'm 6/14 Kell Dragon and my stats are as follows. 100.64% Accuracy 18.34 % Crit 74.34% surge 1022 Bonus Melee Damage(power augments) Link to comment Share on other sites More sharing options...
Projawa Posted October 1, 2013 Share Posted October 1, 2013 Looks like the Obroan Relic of SA is > KD/UW Link to comment Share on other sites More sharing options...
USCG_Davis Posted October 3, 2013 Share Posted October 3, 2013 can soemone post the stats,ench you need for BIs gear Underworld and Kell dragon i forud bis for anni ,but not for carnage In carnage you dont need as much Acc as anni since you get the 3% boost from your spec. You want: Acc->100% before anything else. Then just power and surge on your gear. The difference between power and strength augs, is less than 1% but as a general rule, if you get a boost in your skill tree go Main Stat, if you dont get a passive main stat boost, then go power. But really in Carnage, it doesnt matter much. Personal preference. Hope this helps Link to comment Share on other sites More sharing options...
verfallen Posted October 4, 2013 Share Posted October 4, 2013 In carnage you dont need as much Acc as anni since you get the 3% boost from your spec. You want: Acc->100% before anything else. Then just power and surge on your gear. The difference between power and strength augs, is less than 1% but as a general rule, if you get a boost in your skill tree go Main Stat, if you dont get a passive main stat boost, then go power. But really in Carnage, it doesnt matter much. Personal preference. Hope this helps I'd add : if you have a crit related mechanic in your tree, go mainstat. Ex. For annihilation, rage generation happens on direct critical hit on a bleeding target. I chose strenght aug. The mathematical difference is less than 1%, but every 2 extra crit I can sneak in a vicious slash rather than having to slash between force charges. Obviously a bit RNG. Link to comment Share on other sites More sharing options...
Recommended Posts