NeNiMel Posted August 5, 2013 Share Posted August 5, 2013 Hi everyone I have been writing this guide for Mercenary Healing for my empire guild and since healing as a Commando is identical, I thought you might find it usefull too. If you have some feedback, questions or some other thought about the guide then dont hessitate posting a reply, it will help me to keep the guide up to date and there might be something I have forgotten or misunderstood. I have copied the guide to the official mercenary forum on swtor.com, because most of you do not have access to my guild's forum. The link to the full guide is: http://www.swtor.com/community/showthread.php?t=665725 Please post your replies on the swtor forum if posible, because I would like to keep the comments in one location. (If that´s not posible then just post them here, I will try to check in from time to time) If I get time some day i might make a full translation of the guide, so it matches the commando. But for now i have made a list of translations that can be seen below. - Atmea Translations: First of Combat Support Cell = Combat Support Cylinder and Energy = Heat. Skill tree: Commando (36/8/2) Commando Ability _=_ Mercenary Ability Main abilities: Supercharge Cells _=_ Supercharged Gas Hammer Shot _=_ Rapid Shot Medical Probe _=_ Rapid Scan Advanced Medical Probe _=_ Healing Scan Bacta Infusion _=_ Emergency Scan Trauma Probe _=_ Kolto Shell Kolto Bomb _=_ Kolto Missile Other abilities: Field Aid _=_ Cure Recharge Cells _=_ Vent Heat Reserve Powercell _=_ Termal Sensor Override Tech Override _=_ Power Surge Emergency Medical Probe _=_ Onboard AED Concussion Charge _=_ Jet Boost Defensive abilities: Reactive Shield _=_ Energy Shield Adrenaline Rush _=_ Kolto Overload Diversion _=_ Chaff flare Hold the Line _=_ Hydraulic Overrides Tenacity _=_ Determination Link to comment Share on other sites More sharing options...
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