Delgestus Posted July 27, 2013 Share Posted July 27, 2013 Several times during this week i have used Guardian Leap/Intercede on someone, and half way over to them the spell will just stop, and i will fall down. Link to comment Share on other sites More sharing options...
Skroting Posted July 27, 2013 Share Posted July 27, 2013 Same thing goes for the regular enemy target jump Link to comment Share on other sites More sharing options...
adiwantinova Posted July 28, 2013 Share Posted July 28, 2013 Same. What I've noticed is that I'm snared a lot of the time this happens (in pvp). Was there a change to the way that slowing effects modify the leap distance? Anyone else notice this, too? Link to comment Share on other sites More sharing options...
Gondolindhrim Posted July 29, 2013 Share Posted July 29, 2013 (edited) This has happened to me too, especially annoying in Huttball. It appears to be much less frequent if you don't leap in mid-air, FWIW. Edited July 29, 2013 by Gondolindhrim Link to comment Share on other sites More sharing options...
CBRGhostRider Posted July 29, 2013 Share Posted July 29, 2013 This has happened to me too, especially annoying in Huttball. It appears to be much less frequent if you don't leap in mid-air, FWIW. Unfortunately I always use space-bar right before I intercede/charge. Just a habit I got into, since you can avoid LoS issues with people on ledges above you by jumping first. Sadly Bioware has been told again and again about this, but there is no fix yet. Link to comment Share on other sites More sharing options...
skotish Posted July 29, 2013 Share Posted July 29, 2013 Same. What I've noticed is that I'm snared a lot of the time this happens (in pvp). Was there a change to the way that slowing effects modify the leap distance? Anyone else notice this, too? I had issues on the red eclipse server but it has changed since moving to tofn I ain't missing pit jumps in huttball just now Link to comment Share on other sites More sharing options...
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