Jakev- Posted July 10, 2013 Share Posted July 10, 2013 (edited) So.. There seems to be an Unintended Bug/exploit here with the engineering sniper roll. I had my friend record and Highlight it. In this First clip, this is the easiest to do and could happen frequently in a warzone. You get knocked back into a wall by the sniper getting rooted there. Then the sniper sets up his Interrigation probe, Explosive probe, Plasma probe (Top Tier Talent), walks up to you does one roll which drops all his scatterbombs, EMP Discharges and rolls on you again dropping more scatterbombs. Results in basically an Insta-kill. Wallbang: http://www.twitch.tv/skillxx/c/2553066 In The Second Clip the sniper can Jump and Roll in place on you dropping all his scatterbombs with correct timing with about a 50/50 chance of success. (Sorry about a little mumble chatter in there ) Rollbang: http://www.twitch.tv/skillxx/c/2553075 The simplest solution would seem to be to have the skill drop one bomb per every so many meters (on an 18 meter roll, once every 3.6 meters). This way they cannot all blow up on one person either in the open or against a wall, but they will still function exactly as intended. Edited July 15, 2013 by Jakev- Link to comment Share on other sites More sharing options...
revcrisis Posted July 10, 2013 Share Posted July 10, 2013 (edited) Devs, see here for video clarification of the bug: http://www.twitch.tv/devilswtor/c/2536385 As you can see, the sniper takes out 6 people in a matter of seconds. Edited July 10, 2013 by revcrisis Link to comment Share on other sites More sharing options...
Jakev- Posted July 10, 2013 Author Share Posted July 10, 2013 Devs, see here for video clarification of the bug: http://www.twitch.tv/devilswtor/c/2536385 As you can see, the sniper takes out 6 people in a matter of seconds. wow... lol.. Link to comment Share on other sites More sharing options...
Maelael Posted July 10, 2013 Share Posted July 10, 2013 Huh. Wow. Time to roll a sniper. Link to comment Share on other sites More sharing options...
Jakev- Posted July 10, 2013 Author Share Posted July 10, 2013 Bump. Link to comment Share on other sites More sharing options...
Jakev- Posted July 11, 2013 Author Share Posted July 11, 2013 bump:rolleyes: Link to comment Share on other sites More sharing options...
Jakev- Posted July 12, 2013 Author Share Posted July 12, 2013 bumps Link to comment Share on other sites More sharing options...
Jaiyne Posted July 12, 2013 Share Posted July 12, 2013 BUMP. This needs a response. It cannot be working as intended to near insta-kill a guarded and healed target every 20 (?) seconds with rollbang. Link to comment Share on other sites More sharing options...
Zunayson Posted July 12, 2013 Share Posted July 12, 2013 ****. Now everyone is going to roll us WHY DID YOU SPOIL IT? I think a better idea is to fix the jump bug, the wall thing is legit imo. Of course i know not to go up against a wall, because Ive rolled engie since 1.2 :3 Link to comment Share on other sites More sharing options...
Jaiyne Posted July 12, 2013 Share Posted July 12, 2013 It doesn't require a wall to execute.... Link to comment Share on other sites More sharing options...
skotish Posted July 12, 2013 Share Posted July 12, 2013 ****. Now everyone is going to roll us WHY DID YOU SPOIL IT? I think a better idea is to fix the jump bug, the wall thing is legit imo. Of course i know not to go up against a wall, because Ive rolled engie since 1.2 :3 Have you seen this lol http://www.twitch.tv/lazerlike42/c/2561942 Ouch exploits ftw Link to comment Share on other sites More sharing options...
revcrisis Posted July 12, 2013 Share Posted July 12, 2013 This does NOT require a wall to execute. Devs, please see here: http://www.twitch.tv/lazerlike42/c/2561942 This is a broken mechanic. Link to comment Share on other sites More sharing options...
Jakev- Posted July 12, 2013 Author Share Posted July 12, 2013 (edited) The simplest solution would seem to be to have the skill drop one bomb per every so many meters (on an 18 meter roll, once every 3.6 meters). This way they cannot all blow up on one person either in the open or against a wall, but they will still function exactly as intended. Good Solution. Edited July 12, 2013 by Jakev- Link to comment Share on other sites More sharing options...
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