BattojutsuFan Posted December 21, 2011 Share Posted December 21, 2011 Its been floating around the forums, but I wanted to get some feedback on an Assault Spec for the commando focused on DoTs and mobility over channeling. More specifically, how many points in Assault and then what? I like the commando's versatile nature. I want to see if I can get a viable PvP build going for more mobile damage, with an emphasis on blaster rifles over assault cannons. Thanks! P.S. - Assault Plastic? is it just a better sticky grenade? Why does its share a cooldown with sticky grenade then? Link to comment Share on other sites More sharing options...
BattojutsuFan Posted December 21, 2011 Author Share Posted December 21, 2011 (edited) Nothin? Im playing with the calc and this is what I came up with: http://www.torhead.com/skill-calc#8000cZMcoZfIMrzGMrc.1 I am trying to stay away from anything that augments channeled abiitles except Ionic Accelerator as I need to get further up the tree and it cheapens HiB. Lost of Tech crit with this too. Not sure if Rain of Fire is worth it considering it only affects two abilities I would be using. What abilities are considered tech damage? Edited December 21, 2011 by BattojutsuFan Link to comment Share on other sites More sharing options...
Katasune Posted December 22, 2011 Share Posted December 22, 2011 The grenades and mortar volley are tech. You can see all of them if you press P to open your abilities. They will be listed as one of active/passive/ranged/tech. Link to comment Share on other sites More sharing options...
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