Qaoz Posted June 16, 2013 Share Posted June 16, 2013 Sometimes when activating Master Strike, the animation will play, but no damage is dealt and the cooldown on Master Strike is not activated. Since I don't have my eyeballs glued to the action bar at all times, I usually don't notice until after I've spent a good two or three seconds channeling a phantom ability. Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted June 16, 2013 Share Posted June 16, 2013 It's associated with the ability failure to fire bug. Happens with other abilities, too. you trigger it yet it's not done and you still get global cooldown wasting lots of precious time Link to comment Share on other sites More sharing options...
Qaoz Posted June 17, 2013 Author Share Posted June 17, 2013 Explains why my Sundering Strike sometimes doesn't trigger as well. I'm guessing it's one of those bugs that's been around since launch? Link to comment Share on other sites More sharing options...
CommanderKeeva Posted June 17, 2013 Share Posted June 17, 2013 (edited) It is a bug that has been in the game since closed beta that affects all channeled/cast abilities. Master Strike, Full Auto, Series of Shots, Force Lightning etc. and tons of other abilities show the animation but don't actually fire the skills. It's annoying because it wastes a global cooldown. Instant abilities like Sundering Strike, Demolition Round, Project, Followthrough etc. sometimes don't fire but still waste the globat cooldown. This horrible ability lag/failure has been in the game since well-before launch and gets worse as the group size increases. The devs so far have refused to acknowledge the issue, which means: A. They don't care. B. They care but Hero engine is so badly optimized that they can't do anything about it. In either case, this baby is here to stay... Edited June 17, 2013 by CommanderKeeva Link to comment Share on other sites More sharing options...
Elminster_cs Posted June 17, 2013 Share Posted June 17, 2013 (edited) It is a bug that has been in the game since closed beta that affects all channeled/cast abilities. Master Strike, Full Auto, Series of Shots, Force Lightning etc. and tons of other abilities show the animation but don't actually fire the skills. It's annoying because it wastes a global cooldown. Instant abilities like Sundering Strike, Demolition Round, Project, Followthrough etc. sometimes don't fire but still waste the globat cooldown. This horrible ability lag/failure has been in the game since well-before launch and gets worse as the group size increases. The devs so far have refused to acknowledge the issue, which means: A. They don't care. B. They care but Hero engine is so badly optimized that they can't do anything about it. In either case, this baby is here to stay... I think that in one patch, i can't remember wich one, the bug was solved or really really near to be fix. This bug is come out again with 2.0 and it is worst than ever. As suggestion for players, always watch the cast bar, if it is missing, you are not casting and the ability is failed. Edited June 17, 2013 by Elminster_cs Link to comment Share on other sites More sharing options...
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