Drebs Posted June 7, 2013 Share Posted June 7, 2013 How about adding a consumable that supplants the credit cost for removing augments or mods? It could be limited to a certain number of uses, and would allow players to remove mods and/or augments with no credit cost. Link to comment Share on other sites More sharing options...
Zunayson Posted June 9, 2013 Share Posted June 9, 2013 But that consumable would cost money, wouldn't it? No real difference, unless you can persuade otherwise. Link to comment Share on other sites More sharing options...
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