adam_m Posted April 30, 2013 Share Posted April 30, 2013 So assuming money is no object. Which would be the most beneficial crew skills to take for PvP ? I've heard biochem but the only real bonus are stims that are reusable but are worse than ones you can buy anyway. Does Synthweaving or Cybernetics enable you to make things that are better than the stuff I could obtain without these skills, or can I buy everything these can provide of the GTN anyway ? Thanks for your input Adam Link to comment Share on other sites More sharing options...
Atramar Posted April 30, 2013 Share Posted April 30, 2013 Biochem re-usables are not any more worse then 'blue ones', new L 52 re-usable are same quality as L52 blues. So in short, doing Biochem will save you cash on making that stim once for life. Grenades are for cyber tech, again, you can use green ones with no cybertech (like do them on alt and pass to main) or, if you do cybertech on main pvp char, you can do re-usable grenades (unless I'm wrong here) no crew skill will give you anything that is impossible for any one else, (cyber/biochem can make it cheaper - as one time craft only, use for life) Link to comment Share on other sites More sharing options...
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