blazerSERVE Posted March 3, 2013 Share Posted March 3, 2013 (edited) For anyone wondering what is up with the Trooper Vanguard Talent Changes in patch 2.0 and what it looks like here's a video I made going over every single talent that changed in each tree. Remember to check out the description in the video for the table of contents to skip to your specific specialization. Trooper Vanguard Talents 2.0: So as I was looking through the new talent trees and it seems to be that the shield specialist tree got the most tweaks and talent additions compared to all the other trees. There is a huge emphasis this time around on resource management for each tree of our class. Also the reworking’s to the shield specialist trees have made our only tanking tree quite a lot more versatile in regards to damage output as well as utility while still being tanky. I still stick with the assault specialist tree though just because I like the range that the specialization plays in (i.e. the 1-10m range). As for the assault tree itself, talents were switched around and reworked here and there but the playstyle is still generally the same. Edited March 3, 2013 by blazerSERVE Link to comment Share on other sites More sharing options...
Zalekanzer Posted March 3, 2013 Share Posted March 3, 2013 For anyone wondering what is up with the Trooper Vanguard Talent Changes in patch 2.0 and what it looks like here's a video I made going over every single talent that changed in each tree. Remember to check out the description in the video for the table of contents to skip to your specific specialization. Trooper Vanguard Talents 2.0: So as I was looking through the new talent trees and it seems to be that the shield specialist tree got the most tweaks and talent additions compared to all the other trees. There is a huge emphasis this time around on resource management for each tree of our class. Also the reworking’s to the shield specialist trees have made our only tanking tree quite a lot more versatile in regards to damage output as well as utility while still being tanky. I still stick with the assault specialist tree though just because I like the range that the specialization plays in (i.e. the 1-10m range). As for the assault tree itself, talents were switched around and reworked here and there but the playstyle is still generally the same. I would just like to mention that Ammo is not equivelant to Energy Cells. Energy Cells are equivelant to Heat. Just in case there was some confusion. Link to comment Share on other sites More sharing options...
blazerSERVE Posted March 3, 2013 Author Share Posted March 3, 2013 (edited) I would just like to mention that Ammo is not equivelant to Energy Cells. Energy Cells are equivelant to Heat. Just in case there was some confusion. Thanks for catching that, that is what I meant but in the course of live commentary looks like I sorta messed that up. So, my bad buy hopefully it was obvious what I meant to anyone confused Edited March 3, 2013 by blazerSERVE Link to comment Share on other sites More sharing options...
Natharon Posted March 4, 2013 Share Posted March 4, 2013 Assuming they didn't bork it up, it will be nice to finally have the equality of energy management. Link to comment Share on other sites More sharing options...
blazerSERVE Posted March 7, 2013 Author Share Posted March 7, 2013 Assuming they didn't bork it up, it will be nice to finally have the equality of energy management. Yeah I agree, that's why I think they reworked the energy management system to a 100-pt system instead. None of that 12-point nonsense! Link to comment Share on other sites More sharing options...
Zunayson Posted March 8, 2013 Share Posted March 8, 2013 Yeah I agree, that's why I think they reworked the energy management system to a 100-pt system instead. None of that 12-point nonsense! Honestly I wish the heat system was also 12 pnt. Right now, its identical to energy except with a different look. Link to comment Share on other sites More sharing options...
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