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Suggestion: Companion Quality of Life Issues


phowell

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These are all issues that I've seen with companions / trade skills that could/should be fixed.

 

1. You cannot summon a companion if your summoned companion is on a job. You have to summon a companion BEFORE or AFTER jobs with your current active companion have been completed before switching your summoned companion.

 

2. You cannot look at your companion's gear unless he is summoned and with you. So every time my tank companion is out on a crafting mission, I have to have a pending mission sitting there until he gets back and I can actually check if the item is an upgrade or not.

 

3. If you click on a node in combat, a companion will stop attacking a mob and go to collect it, even though nodes can't be collected during combat. Either make it so nodes are collectable in combat (and your character picks your node instead of your companion in these situations), or please make it so nodes are non-interactable during combat (currently they're only non-lootable)

 

Any other suggestions?

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