Krayshawn Posted January 8, 2013 Share Posted January 8, 2013 When I was reading patch notes I was in shock for, if only a moment, Seeing Scrapper listed under classes. I Was thinking to myself, NO WAY, MORE NERFS, and then i thought what if it s a buff? much to my dismay, it was mearly a bug fix (one resulting in a nerf IMO). Any one else share these feelings? Link to comment Share on other sites More sharing options...
Carter_Mathis Posted January 8, 2013 Share Posted January 8, 2013 Meh, I'm generally not using flechette round/acid blade as an interrupt, so I don't think it's a big deal. On thing that I would like fixed is that when the reapplication of dots from a DF or lethality spec occurs, my cap isn't interrupted. Link to comment Share on other sites More sharing options...
Krayshawn Posted January 8, 2013 Author Share Posted January 8, 2013 Meh, I'm generally not using flechette round/acid blade as an interrupt, so I don't think it's a big deal. On thing that I would like fixed is that when the reapplication of dots from a DF or lethality spec occurs, my cap isn't interrupted. I did not know the reaplication from lingering toxins did that... I know that on my sniper it keeps me in combat, even after death. It also will interupt my out of combat heal. Link to comment Share on other sites More sharing options...
Carter_Mathis Posted January 9, 2013 Share Posted January 9, 2013 I did not know the reaplication from lingering toxins did that... I know that on my sniper it keeps me in combat, even after death. It also will interupt my out of combat heal. That's one of the reasons why I dislike DF on my scoundrel, the reapplication puts the caster and the dotted person in combat, preventing me from restealthing if i die, and interrupts any caps because it counts as a direct damaging move. Link to comment Share on other sites More sharing options...
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