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What kind of Abilities do you want to see for your main when the Expansion hits?


Kormad

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Operatives/scoundrels:

 

-for dps spec: replace reliance on stealth opener by nerfing damage of stealth opener, but increase survivability through a talent armor increase/absorb buff, keep rest of damage of other abilities the same.

 

You do know that stealth opener can only be used once in the fight unless you escape and come back in and use it again so two times tops in a fight. After that scoundrel/operative has nothing in terms of dps except punch/stab and those you need to build upper hand/tactical advantage. If anything they need another hard hitter they can use the rest of the skirmish when they can't escape.

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