tehbatmaan Posted October 17, 2012 Share Posted October 17, 2012 Whats everyone using for Pyro PVE DPS builds now? I cant seem to keep up with the other DPS anymore. My Spec: http://www.swtor-spy.com/skill-tree-calculator/powertech/16/?build=003200300000000000000000000002030000000000000000000000000320030202120230003200300000 Rot: IM - Rail- RP- FB- Rapid Shots With Rail Shot on every proc and Explosive fuel whenever it is up. Vent heat when needed and Thermal Sensor Override + Flame Thrower when heat is high and vent is on CD. Link to comment Share on other sites More sharing options...
Virod Posted October 17, 2012 Share Posted October 17, 2012 Either http://www.swtor-spy.com/skill-tree-calculator/powertech/16/?build=003200200000000000000000000000030000000000000000000000000320032202120230003200300010 or http://www.swtor-spy.com/skill-tree-calculator/powertech/16/?build=002200000000000000000000000002031000000000000000000000000320032202120230003200300010 If you are approaching the boss/mob use ED - 30m Range Rota: TD - FB - RS - FB (once or twice till PPA-Proc) - RS - 2x FB - RP - rinse and repeat. Link to comment Share on other sites More sharing options...
SnipeAlott Posted October 17, 2012 Share Posted October 17, 2012 (edited) http://swtor.askmrrobot.com/character/d64b9c27-2d57-43a3-a78c-fe7716245e09 IM - RS - RP - FB (if RS didnt proc) - RS ( when procced) - Flamethrower - RP etc only use override for IM, I have flamethrower in my rotation for more dps (same with DFA), and it's possible without using vent heat or override, just have to prepare for it. Override - IM - Explosive fuel + Adrenal - RS - RP - RS - Flame thrower = lol and look how u can do 3k dps in 15 seconds Edited October 17, 2012 by SnipeAlott Link to comment Share on other sites More sharing options...
tehbatmaan Posted October 17, 2012 Author Share Posted October 17, 2012 I built my toon if anyone is willing to check it out and let me know what to change. http://swtor.askmrrobot.com/character/caea3745-39d8-4754-9a5c-4d7ac40d4c63 I tried several TD builds last night and had a big DPS drop so I respeced w/o TD and had a small gain. But unless SWMoniTOR doesn't keep track right I'm sitting around 1400-1500 DPS while I'm being told other people are around 1700+ Link to comment Share on other sites More sharing options...
Truescopes Posted October 18, 2012 Share Posted October 18, 2012 I built my toon if anyone is willing to check it out and let me know what to change. http://swtor.askmrrobot.com/character/caea3745-39d8-4754-9a5c-4d7ac40d4c63 I tried several TD builds last night and had a big DPS drop so I respeced w/o TD and had a small gain. But unless SWMoniTOR doesn't keep track right I'm sitting around 1400-1500 DPS while I'm being told other people are around 1700+ http://swtor.askmrrobot.com/character/23abbd9b-4fce-4136-85a1-adb41449d082 Is what I use both spec/gear. I personally use a rotation of: IM > Rail shot > rocket punch > Rail shot > Flame burst etc. Keep IM up on the boss at all times, and always keep in the positive heat regen. I try to only use rocket punch when I know that rail shot is off of the Internal cooldown so that I have a higher chance at a reset. Doing this I'm sitting at 1950+ dps on the dummy. Link to comment Share on other sites More sharing options...
RogeAce Posted October 25, 2012 Share Posted October 25, 2012 I did the above spec exsept I took the three points from bernout and put them in prototyp cilinders and rebraced armor and I took the points from sweltering heat and put them into degauss giving me this build 10/6/25. Link to comment Share on other sites More sharing options...
SgtKlavier Posted October 25, 2012 Share Posted October 25, 2012 I did the above spec exsept I took the three points from bernout and put them in prototyp cilinders and rebraced armor and I took the points from sweltering heat and put them into degauss giving me this build 10/6/25. Sweltering heat to degauss shouldn't have much of an impact, but why would you give up the perks of burnout for 16% armor rating? If you're dpsing you're not going to be taking many hits so armor shouldn't matter, while burnout is incredibly useful for boss fights and burnout phases. I am curious, though, about the possibility of taking one point from burnout and putting it into prototype cynlinders as you did. For some reason, a 3% higher crit chance overall (tech) seems more powerful than 1% increased crit and 10% bonus periodic damage when targets are below 30%. Thoughts? Link to comment Share on other sites More sharing options...
RogeAce Posted October 25, 2012 Share Posted October 25, 2012 I took the 16% armor bonus over bernout because I wanted a litl derabilaty when questing. Link to comment Share on other sites More sharing options...
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