DkSharktooth Posted October 7, 2012 Share Posted October 7, 2012 Current Design: Oh I died, so what, I'll just respawn and get back in it. Suggestion Improvement: If people were aware that dying had some kind of valor, exp, item loss, credit loss, world pvp tower capture points lost, or some sort of loss that would make people think a little harder about what they are doing, I think the system could be more respected instead of laughed at. Link to comment Share on other sites More sharing options...
Eillack Posted October 7, 2012 Share Posted October 7, 2012 MMO industry has been trying to move away from this the past couple of years. Link to comment Share on other sites More sharing options...
Listerman Posted October 7, 2012 Share Posted October 7, 2012 What's wrong with enjoying it like one does TF2 or other multiplayer affairs rather than having a heart attack because someone more skilled than you got the drop on you? It should be fun, not blood pressure raising. Link to comment Share on other sites More sharing options...
Izorii Posted October 7, 2012 Share Posted October 7, 2012 I think world PvP needs a complete revamp. Link to comment Share on other sites More sharing options...
rnmedic Posted October 7, 2012 Share Posted October 7, 2012 There's world PvP? Link to comment Share on other sites More sharing options...
RAVM Posted October 8, 2012 Share Posted October 8, 2012 (edited) Current Design: Oh I died, so what, I'll just respawn and get back in it. Suggestion Improvement: If people were aware that dying had some kind of valor, exp, item loss, credit loss, world pvp tower capture points lost, or some sort of loss that would make people think a little harder about what they are doing, I think the system could be more respected instead of laughed at. NO. There already is a penalty. Interruption of our quest, waiting for the respawn timer if we've already been killed recently by players, or going back to the med center before the quest in the area is complete. You really think people's experience will be better by losing out on credits, XP or items when you die after getting jumped by someone while fighting mobs or low on health, or by multiple players, or someone better geared, or simply a better player? It would be absurd to have an extra penalty for PVP death. The real problem with SWTOR's PVP is that the engine can't handle anything resembling a large scale battle. Edited October 8, 2012 by RAVM Link to comment Share on other sites More sharing options...
Drudenfusz Posted October 8, 2012 Share Posted October 8, 2012 It's fine how it is in SWTOR, if you want something different then play something different like Day Z. Link to comment Share on other sites More sharing options...
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