Tom_Joad Posted December 19, 2011 Share Posted December 19, 2011 Just wanted to share because a lot of people seem to either being doing really well or really bad with Marauder. I switched from Carnage to Annihilation at level 26, on Tatooine, and have seen a vast improvement PvE wise. To me, it is a better spec. After I switched, I was able to kill the parts of Tatooine I was stuck on without even losing half of my health -- after dying over and over while Carnage spec. My standard rotation for 'strong' and tougher is:Force Charge, Deadly Saber, Battering Assault, Rupture, Ravage, and Force Choke. By the time I finish the rotation, they are usually at least down to 1/3 life, if not dead (level 30 now on Alderaan). When taking on mobs of 2-3 regulars, my favorite is:Mob 1. Force Charge, the Stomping One, Deadly Saber, Ravage;Mob 2. Rupture and Force Choke; andMob 3. Whatever I can dish out. There is a lot more to it, but I figured I would give a starting point. Link to comment Share on other sites More sharing options...
DrSplashgasm Posted December 21, 2011 Share Posted December 21, 2011 I went the other way, played anni up to lvl 30 the went carnage. The change was huge after i respecced all my gear with +power mods. Im burning down gold mobs so fast now they hardly hit me. Link to comment Share on other sites More sharing options...
Nmaharg Posted December 21, 2011 Share Posted December 21, 2011 (edited) In beta I had a Jedi that used their version of Carnage. Personally I like Annilation much better as well. You simply do way more damage. You lose some utility, but the damage increase is worth it. And once you get two points into empowerment you almost feel like you generate too much rage. I was having to spam the hell out of VS not to cap rage last night in heroics. Edited December 21, 2011 by Nmaharg Link to comment Share on other sites More sharing options...
Shamiez Posted December 21, 2011 Share Posted December 21, 2011 From what I've read/seen in game, Anni is much more viable up until you finish the tree. Once both are maxed, they both put out a pretty notable amount of damage. However, Carnage has a much more basic rotation, Anni is requires more timing and reaction, with as you see better result (more damage). I've been Anni since 10 and rarely die on the harder parts of the class quest chain, don't think I'll be going to Carnage any time soon. Link to comment Share on other sites More sharing options...
EasymodeX Posted December 21, 2011 Share Posted December 21, 2011 I said this in beta and early into release: Carnage doesn't have it's spec-defining capabilities until 30+ and particularly at 40. Massacre is major for the spec as a whole. The Force Scream buffs and Gore are also core. Annihilation builds up much, much more strongly at low and mid levels for PvE, and at the end of the day it's still stronger for solo PvE due to the self-healing and such. Link to comment Share on other sites More sharing options...
xeeki Posted December 21, 2011 Share Posted December 21, 2011 I just dissed Carnage for Rage, since it seems like a good tree when you just read on the talents. But I don't know. It's the shared tree, which gives me creeps. I'll see what happens. We need a bit more survivability though, maybe, some perma-buff that boosts defence. We do have two sabres, better odds for parrying, right? Link to comment Share on other sites More sharing options...
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