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Quarterly Producer Letter for Q2 2024 ×

RE enable Tionese, Coluni & Rakata


dscount

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I struggle with this as much as the developers do as well.

 

Gear progression should follow Tionese > Columi > Rakata > BH/Camp > Dread... (I got that)

 

So why can we RE BH/CAMP and above for Schematics, but nothing below? If it's to prevent people from buying end game gear, then it's a failure. Since all this gear requires level 50 - everyone will go straight to top of the line that is available and piece mail the rest if needed. MAYBE... Tionese / Columi gear/FP's should be obtainable at between levels 46 and 48? You would FORCE people that want BiS for 46 > 48 to get that gear in the progression originally planned.

 

I use this logic to help build the case:

  • We want folks running GF's with noobs so they can gear (w/o skipping content)
  • We want folks to run them period - Hence BH Comms so they don't get bored and leave for dancing pandas
  • We want less money in the Economy and more time playing the game (vs.GTN Farming)

Suggest:

  • OPEN all these items (Level 23, 24, 25) Gear, mods, enhancements, hilts, barrells, etc... to be RE enabled for learning the Schematics (Anything NOT a Green item).
  • Anything that drops should be RE capable anyways for Schematics

 

BENEFITS:

  • Less money in the economy if folks RE that loot gear instead of selling. More crafting materials available.
  • This means more folks that want to increase CRAFTING skills to help guild members (and bank account) can make them.
  • Folks would be in less of a hurry to plow thru an FP or OP if they could do something with that gear besides sell it for quick cash.
  • I think you would see more people running more than just ONE a day for Daily BH Comm's

Just an idea.. I personally skipped some of the staged gear chasing and will do it again with my full BH to Dread

Edited by dscount
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