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Hold the line


JayEmmKay

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Im about to make a VG tank(yes not assault, big suprise!) and i just noticed this skill "hold the line". It says it grants 8sec of immunity to movement impairing skills, knockdowns and physics. Does this include stuns from consulars and troopers? Will you not be able to get cc AT ALL? If that is the case i will look forward rocking the huttballs :D
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Firstly if you're making a vanguard tank you'd be using the shield specialist tree, unless you're running the tactics tree with Ion Cell, and in that case disregard this comment :p

 

In regards to Hold the Line, it only grants immunity to Snares, Roots, Knockbacks and Pulls. You can still be stunned by abilites like Cyro Grenade and Force Stasis but abilites such as leg shot and harpoon will not work against you whilst it's active.

Edited by ArcCaptain
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Oh thought it was a skill learned by the skill trainer... :( Oh well... Doesent that mean VG tank spec are the worst tank in huttball? Guardians got immunity to CC 4sec after charge, and shadows got their force speed and force immunity... VG can cryo nade snipers and charge up to them, but will be harder now that the range will be nerfed to 10m...
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Oh thought it was a skill learned by the skill trainer... :( Oh well... Doesent that mean VG tank spec are the worst tank in huttball? Guardians got immunity to CC 4sec after charge, and shadows got their force speed and force immunity... VG can cryo nade snipers and charge up to them, but will be harder now that the range will be nerfed to 10m...

 

It all depends on how you use the class. Vanguards can still bring plenty of tools to the table in Huttball through use of Storm and Harpoon, but so can the other classes.

I really love my Vanguard in Huttball and don't think I'd play other class if given the choice, however other classes such as shadows or guardians can offer a variety of cool skills to help win. It's knowing which skills to use and when which grabs you the win.

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