ArchangelLBC Posted September 13, 2012 Share Posted September 13, 2012 The intent of this thread is for everyone who doesn't have a commando on the PTS to ask questions of those who ARE on the PTS. My question: Does using AMP with 5 stacks of charged barrel for the instant cast consume the charged barrel stacks? Link to comment Share on other sites More sharing options...
Flying-Brian Posted September 13, 2012 Share Posted September 13, 2012 My question: Does using AMP with 5 stacks of charged barrel for the instant cast consume the charged barrel stacks? Yes it does. So you can use it or HiB when you have 5 stacks. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted September 14, 2012 Author Share Posted September 14, 2012 Yes it does. So you can use it or HiB when you have 5 stacks. I was really afraid of that >_< So much of the instant heal. Thanks for nothing BW! Link to comment Share on other sites More sharing options...
SafeJungleFever Posted September 14, 2012 Share Posted September 14, 2012 (edited) umm in an optimal rotation there are times when you'll have 5 stacks and no HiB off CD... Although I gotta say, it probably shouldn't consume all stacks as we still have less self-healing than classes that don't even have a heal tree. Edited September 14, 2012 by SafeJungleFever yes Link to comment Share on other sites More sharing options...
ArchangelLBC Posted September 14, 2012 Author Share Posted September 14, 2012 umm in an optimal rotation there are times when you'll have 5 stacks and no HiB off CD... Although I gotta say, it probably shouldn't consume all stacks as we still have less self-healing than classes that don't even have a heal tree. Except there won't be enough time/ammo to use AMP, and then fire off 3 more grav rounds. Remember when Charged Barrel only stacked at 1 per grav round and how doing this you couldn't fire HiB off on CD AND always have 5 stacks for it? Same thing here. If we couldn't guarantee 5 grav rounds every 15 seconds in an optimal rotation because of CoF procs we definitely aren't going to get 6. Especially not with the AMP taking another GCD. And in PVP you'll never get off an optimal rotation against anyone competent. That's just the nature of the PVP game for everyone. Like I said, thanks for nothing BW. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted September 14, 2012 Author Share Posted September 14, 2012 Question the second. Is it possible to root someone with stock strike then knock them back with concussion round without breaking the root (i.e. will they be rooted when they land)? I'd really like to know if the root will at least be useful for that. Link to comment Share on other sites More sharing options...
Luceon Posted September 14, 2012 Share Posted September 14, 2012 Question the second. Is it possible to root someone with stock strike then knock them back with concussion round without breaking the root (i.e. will they be rooted when they land)? I'd really like to know if the root will at least be useful for that. I was also concerned with this seeing as concussion charge (concussive round is the mez) does do damage, even if it is minor. Link to comment Share on other sites More sharing options...
Jherad Posted September 14, 2012 Share Posted September 14, 2012 (edited) Question the second. Is it possible to root someone with stock strike then knock them back with concussion round without breaking the root (i.e. will they be rooted when they land)? I'd really like to know if the root will at least be useful for that. You should be able to if you're quick, as the root is only supposed to be break on damage taken after 2 seconds, and the global cooldown after the stockstrike is 1.5. That said, adding another global cooldown after the concussion charge then leaves you with precisely ONE second of root before they leap right back to you, interrupting whatever it is you thought you were gonna shoot at them. Edited September 14, 2012 by Jherad Link to comment Share on other sites More sharing options...
ArchangelLBC Posted September 15, 2012 Author Share Posted September 15, 2012 You should be able to if you're quick, as the root is only supposed to be break on damage taken after 2 seconds, and the global cooldown after the stockstrike is 1.5. That said, adding another global cooldown after the concussion charge then leaves you with precisely ONE second of root before they leap right back to you, interrupting whatever it is you thought you were gonna shoot at them. Depends on when the root applies and I'm more thinking of using it as an escape mechanic, not a shoot them mechanic. Honestly just wanted to know if it was possible. Seems like it SHOULD be, but I don't exactly trust BW. Link to comment Share on other sites More sharing options...
Llama-Eight Posted September 19, 2012 Share Posted September 19, 2012 Except there won't be enough time/ammo to use AMP, and then fire off 3 more grav rounds. Remember when Charged Barrel only stacked at 1 per grav round and how doing this you couldn't fire HiB off on CD AND always have 5 stacks for it? Gravity Surge grants an additional stack per GR hit, unless you're not taking it? Link to comment Share on other sites More sharing options...
oaceen Posted September 19, 2012 Share Posted September 19, 2012 Gravity Surge grants an additional stack per GR hit, unless you're not taking it? he's comparing before 1.3 to now.... Link to comment Share on other sites More sharing options...
ArchangelLBC Posted September 20, 2012 Author Share Posted September 20, 2012 Gravity Surge grants an additional stack per GR hit, unless you're not taking it? Yes but that's a 1.3 change. If we want to use AMP with the instant cast we're going to need to build up stacks twice in the 15s window and that just seems suboptimal to me. Link to comment Share on other sites More sharing options...
Luceon Posted September 20, 2012 Share Posted September 20, 2012 Yes but that's a 1.3 change. If we want to use AMP with the instant cast we're going to need to build up stacks twice in the 15s window and that just seems suboptimal to me. Agreed, to me this is more of a "lets get CM to use charged barrel more often" kind of change than give the whole commando more healing options. Link to comment Share on other sites More sharing options...
SgtKosht Posted September 20, 2012 Share Posted September 20, 2012 In your opinion what is the value of the Gunnery Commando in this iteration? More canon and less glass? Is it harder or easier to put that DPS downrange? Is the loss of the ranged Cyro grenade offset by something else? I know the questions i rather subjective, but as a level 22 Commando I'm wondering whether its worth to continue PVPing with it (rather badly at this juncture) or should I drop the Commando for another class. Link to comment Share on other sites More sharing options...
Luceon Posted September 20, 2012 Share Posted September 20, 2012 In your opinion what is the value of the Gunnery Commando in this iteration? More canon and less glass? Is it harder or easier to put that DPS downrange? Is the loss of the ranged Cyro grenade offset by something else? I know the questions i rather subjective, but as a level 22 Commando I'm wondering whether its worth to continue PVPing with it (rather badly at this juncture) or should I drop the Commando for another class. Well, because I am stubborn I would still pvp with my commando (not competitively though). Although I would suggest if you want to competitively pvp then you are better off finding another class. Link to comment Share on other sites More sharing options...
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