frivera Posted September 12, 2012 Share Posted September 12, 2012 (edited) So, if I read this right, several of the pyro tree abilities have had their range reduced to 10m, including Incendiary Missile and Thermal Detonator. So, if you were playing pyro Merc, you now have to get within 10m to use Incendiary Missile, which is required for any pyro build. Really? So they have totally screwed the only viable Merc pvp build in order to force PTs into melee, without thinking of the consequences for Mercs? Really? Are they that stupid? Edited September 12, 2012 by frivera Link to comment Share on other sites More sharing options...
irishtim Posted September 12, 2012 Share Posted September 12, 2012 So, if I read this right, several of the pyro tree abilities have had their range reduced to 10m, including Incendiary Missile and Thermal Detonator. So, if you were playing pyro Merc, you now have to get within 10m to use Incendiary Missile, which is required for any pyro build. Really? So they have totally screwed the only viable Merc pvp build in order to force PTs into melee, without thinking of the consequences for Mercs? Really? Are they that stupid? You didn't read it right, those changes are to Pyrotech Powertechs not Mercs The only change to pyro mercs is "Sweltering Heat's snare has been reduced to 30%." Link to comment Share on other sites More sharing options...
frivera Posted September 12, 2012 Author Share Posted September 12, 2012 (edited) Seems odd that shared abilities will be different based on AC. Why even have shared trees? Is it working this way on the test server now? Edited September 12, 2012 by frivera Link to comment Share on other sites More sharing options...
irishtim Posted September 12, 2012 Share Posted September 12, 2012 Seems odd that shared abilities will be different based on AC. Why even have shared trees? Is it working this way on the test server now? Not really that odd if you think about it Sorcs/Sages can use their abilities at 30m but Sins/Shadows can't also don't forget that they can't be shared exactly since both ACs don't get the same abilities Link to comment Share on other sites More sharing options...
Sinsavz Posted September 13, 2012 Share Posted September 13, 2012 If they actually did that I think those few of us left who actually have Mercs would delete them on the spot . Though seriously, the nerf to sweltering heat is already enough of a joke. Link to comment Share on other sites More sharing options...
Macroecon Posted September 13, 2012 Share Posted September 13, 2012 ElectroDart did get its range reduced to 10 meters. And although some people might think that is irrelevant, in fact you need ElectroDart to finish off enemy operative/smuggie healers - which are the most common type of healer. Link to comment Share on other sites More sharing options...
Phrase Posted September 13, 2012 Share Posted September 13, 2012 The Electro-dart nerf is especially dire when coupled with the nerf to our snare. But I guess Merc gets to pay the heaviest price for all of the stun spamming bads and the resultant "stunwars" QQ. But at least we get a 30m interrupt. Link to comment Share on other sites More sharing options...
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