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Merc 1.4 Pyro build


frivera

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So, if I read this right, several of the pyro tree abilities have had their range reduced to 10m, including Incendiary Missile and Thermal Detonator. So, if you were playing pyro Merc, you now have to get within 10m to use Incendiary Missile, which is required for any pyro build. Really? So they have totally screwed the only viable Merc pvp build in order to force PTs into melee, without thinking of the consequences for Mercs? Really? Are they that stupid? Edited by frivera
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So, if I read this right, several of the pyro tree abilities have had their range reduced to 10m, including Incendiary Missile and Thermal Detonator. So, if you were playing pyro Merc, you now have to get within 10m to use Incendiary Missile, which is required for any pyro build. Really? So they have totally screwed the only viable Merc pvp build in order to force PTs into melee, without thinking of the consequences for Mercs? Really? Are they that stupid?

 

You didn't read it right, those changes are to Pyrotech Powertechs not Mercs

 

The only change to pyro mercs is "Sweltering Heat's snare has been reduced to 30%."

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Seems odd that shared abilities will be different based on AC. Why even have shared trees? Is it working this way on the test server now?

 

Not really that odd if you think about it Sorcs/Sages can use their abilities at 30m but Sins/Shadows can't also don't forget that they can't be shared exactly since both ACs don't get the same abilities

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