Letsjet Posted September 4, 2012 Share Posted September 4, 2012 I have all but arms/armor tech, but for my new sniper, whats the best for him? Biochem for the errent aoe? Cyber tech for the grenades (are the useful?) Thoughts? Link to comment Share on other sites More sharing options...
desmozges Posted September 5, 2012 Share Posted September 5, 2012 It all depends what you want to do. Both arms/armortech are good for lvling, help you get some equipment. But tbh, if sniper is not your first character, you wont have much use of them before you hit 400. And since merging the servers, population is pretty good so you wont get much use from the making of orange augmented items. IMO both skill are now only useful to make augments. I have armstech and 5 or so purple lvl50 augment schematics, but ppl ask me mostly to make them only one: overkill (12 end + 18 power). Weapons you can make with biometric alloy are just not worthy all those alloys. Do not know what you can make at 400 armortech. As for cybernetics and grenades, they help you a lot at 400 and at lvl50 pvp. especially those which are permanent. Of course you can't sell them on GTN cause only cyber can use them. As for biochem, at 400 you gain very nice stims and drugs that can help you a lot in both wz and in ops. one more thing: if you chose arms/armortech for augments, to create lvl50 purple ones you'll need some rare drop from slicing T6 (advanced neural something) usually priced from 15k per piece and you gonna need 4 of them for one augment. Link to comment Share on other sites More sharing options...
Letsjet Posted September 5, 2012 Author Share Posted September 5, 2012 Thanks, cyber it is! Link to comment Share on other sites More sharing options...
Letsjet Posted September 5, 2012 Author Share Posted September 5, 2012 Well, specifically at 400, is the added DPS of the perma Grenades worth more than the price of the perma stims and med packs for a sniper Link to comment Share on other sites More sharing options...
desmozges Posted September 5, 2012 Share Posted September 5, 2012 It would be best if you go to the page like torhead or something like that and check the skills and the items there. Don't have cyber so can't help you on that one Link to comment Share on other sites More sharing options...
Bleeters Posted September 5, 2012 Share Posted September 5, 2012 Cybertech grenades have a very small throwing range - around 10m. As a sniper, you're rarely going to be that close. Link to comment Share on other sites More sharing options...
Letsjet Posted September 6, 2012 Author Share Posted September 6, 2012 Cybertech grenades have a very small throwing range - around 10m. As a sniper, you're rarely going to be that close. great info Link to comment Share on other sites More sharing options...
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