Kavu Posted August 30, 2012 Share Posted August 30, 2012 If I understand it looks something like: Aim > Power > surge > Crit > Alacrity right? sorry read through a ton of stuff just trying to summarize Link to comment Share on other sites More sharing options...
oaceen Posted August 30, 2012 Share Posted August 30, 2012 i think it depends on what you're doing. this is for PVE, but... as far as augments go, i only use aim/end augments for crit/power, i try to get to ~350 crit then stack power for alacrity/surge, i try to stack as much surge as i can because getting 9% alacrity from talents alone is really huge now, if you don't trait for 9% alacrity, that could affect your own build (for reference, i have about 150-200 alacrity from gear in addition to the talents) as far as the implant / earpiece / offhand go, i go with the black hole med-tech offhand (102 power is just too good to pass up compared to 84 crit and a lot less aim), med-tech implant (crit / alacrity), and boltblaster earpiece (crit / surge) and for reference, you only balance crit / power (on mods and enhancements) and alacrity / surge (on enhancements only) and this is the spec i use btw if that helps. and this is all from a pve perspective. for pvp, i think more alacrity is very important, perhaps even moreso than those huge crit heals, but i usually dps when i pvp (and don't pvp very often anymore as a commando) Link to comment Share on other sites More sharing options...
Kavu Posted August 30, 2012 Author Share Posted August 30, 2012 cool tyvm for the info Link to comment Share on other sites More sharing options...
Trafalgar Posted September 9, 2012 Share Posted September 9, 2012 I've been trying to research this too, and there aren't really many guides out there about what is BIS for Combat Medics. The only real guides I've found have said to get crit chance to 30%, surge to 75%, and then stack the rest into power first, and alacrity second. Based off of those requirements, here's what I am thinking of going for: http://swtor.askmrrobot.com/character/b536e6ce-c8d6-49dd-a634-979e924cf4e5 I was wondering if anybody could look at this build and let me know if it will be effective. I stacked crit until I got both my tech and ranged crit chance to 30%+, but I was wondering if I only need to worry about getting tech crit to 30%? Or is it more important to stack my crit and surge to ~350 and not worry about how much my main stat is adding to those stats? Link to comment Share on other sites More sharing options...
SpaniardInfinity Posted September 9, 2012 Share Posted September 9, 2012 For both PvE and PvP, I've preferred Aim > Power > Surge > Alacrity > Crit. I like the consistency and reliability of it that way -- especially since the high power rating has given me a lot of freedom in ammo management since the abilities naturally heal quite high. For instance, my Kolto Bomb is guaranteed to hit for 1k and can crit for over 3k with some lucky RNG in PvE (this is obviously less in PvP, but incredibly underrated for 1-ammo ability) and my Bacta Infusion hits a few hundred less than Medical Probe. And as much as I hate alacrity, you need some to ensure you have time to cast -- just not so much that it cuts into other more valuable stats (Aim/Power/Surge) or hurts your regeneration rate. Link to comment Share on other sites More sharing options...
jjmartin Posted September 10, 2012 Share Posted September 10, 2012 The whole idea is to avoid Diminishing Returns on stats. So, get your complete set of gear, then start min/maxing it like this: Get Crit to 300 Get Surge to 300 Get Alacrity to 250 After that everything else into Power or Aim. If you are at 350 Alacrity, switch some enhancements to shed the extra Alacrity, etc.... Link to comment Share on other sites More sharing options...
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