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End-Game content wish list


ShelvanUberwan

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First I would like to start this post out by saying that I really enjoy playing this game, although in all honestly I was hoping more in the end-game content. I have had a ton of fun playing this game thus far. Especially with my guild-mates (Red Five).

 

I would also like to add that I am a software engineer, and that I do have an understanding of the type of work it takes to add the below mentioned features.

 

You may agree or not agree with my ideas, but I request with the utmost respect, that you add some of your ideas for end-game content that you would find enjoyable. Preferably ideas that do not exist in-game. Feel free to add any additions to any of the ideas that I've mentioned.

 

Lastly, I use the phrase "my ideas" very loosely because most of the ideas mentioned below are not all my ideas they are just a regurgitation of content in other games that I have played, so just read the areas I've put below, and see what you think.

 

Collectables

 

What I mean by collectables are items that you can loot and keep as a momentum of some sort. Now I understand this may seem very little, but honestly it is something that I felt in other games that I've played is really enjoyable. An example would be a painting of a famous battle in-game. The issue with this as the game stands is where would you put it these collectables? Well that leads to my next idea that I would like to see in-game.

 

Housing

 

Housing I feel is the most under rated aspect that was not included. The collectables that you loot could then be arranged in the house for decoration. Imagine finishing a nightmare mode operations, and the rare painting of SOA drops. You can then put that in your house, and have something to show for what you've done

in-game.

 

Now I realize not all people find this enjoyable, and from a development and management standpoint may become a nightmare if not implemented correctly. However, I think owning an apartment in the high-rises in Nar Shada, or owning a hut in the Dune Sea on Tattoinne would be an incredible end-game experience.

 

Crafting Advanced Classes

 

This idea is really something I morphed from Star Wars Galaxies an MMO I played for many years done by Lucas Arts and Sony. Star Wars Galaxies in my opinion had one of the best crafting systems ever implemented in a game to-date. I also present this idea because there are a lot of players especially the people that experienced crafting in SWG that really enjoy crafting in-game items.

 

To merge the crafting system from SWG to SWTOR you would have to use the current implemented crew skills, and add on top of that to make and create a more specific advanced crafting class.

 

So my ideas is to create a tier 2 level of crafting an "Advanced Crafting" tree. Once you have attained 400 on any given crew skill, you will have the ability to choose from two different types of advanced crafting classes much like the combat profession advanced classes. Additionally this will not be something required to have to do good in the game, it is for the more casual gamer that likes to do crafting and PvE rather then warzones and operations.

 

The Advanced Crafting trees would allow you to create in-game items, that allow you to either extract more resources or have a higher chance of critical procs on crafting, and the most important addition would be to craft different types of collectables, like chairs, tables, boxes, paintings, plants, decorations, etc. that are usable in your house as mentioned above. Also, it would allow you to create tools that will allow you to extract special components that specific to crafting, very specific collectables. For example, if you're on Belsavis there is very specific types of foilage on this planet. You could create a tool that extracts the specific DNA from the plants on that planet, so that during the crafting process of a plant you could include this component to create the specific plant that will then be usable to decorate your house.

 

In addition to that, in order to create most of the collectables the gray items dropped in loot could be used to create these decorations. So instead sending your companion off to sell these grey items. You could keep them to craft tables, boxes, paintings, decorations, etc... All grey items would be sellable on the GTN, so that other people could buy and sell those items for people who may need those items to craft the collectables they want for their living spaces.

 

Advanced Crafting Trees Examples

 

Armormech

----- Shields

----- Armor Plating

 

Cybertech

----- Shipwright

----- Vehicles

 

Synthweaving

----- Sheilds

----- Cloth Reinforcement

 

Artifice

----- Advanced Weapon Tech

----- Advanced Saber Tech

 

Planet Surface Flight

 

This was a feature that was asked for by the community in SWG but never was implemented, and would love to see in this game. I feel this would be easier to add to SWTOR, but not sure. I thought of this idea when I was flying around on the taxi in Nar Shada and Coruscant, and I'm sure I wasn't the only one. The scenery in these city-scapes is awesome. I thought to myself how incredible would it be, if I could taxi myself around (legacy perk maybe) without the constraints of the taxi path. Allowing you to also go into areas and land, and walk around in the city that are unreachable via the taxi. This could also be a way to get to your planet house if that was implemented in-game.

 

Space Exploration

 

This was another feature that I'm stealing from SWG that was pretty incredible. Allowing you to launch into space, and explore the unreached areas of space freely, not within the constraints of the mundane space quests that are currently in-game. Additionally allowing users to also get gray items or collectables that you cannot get on the planets surface. Like some rare resources, or gray items that only drop in space like a crystalized meteor fragment that glows.

 

An addition to this idea they could have livable space-ports. Much like the "Cloud CIty" concept you could create an area in space that would host your guild. This could be a variation of housing, but in space. I realize they have mentioned having a huge ship to do this, but I think a space port that you make bigger over-time, and decorate would be cool idea that would create a lot of enjoyable in-game time for users.

 

For the space port if you're guild is a Republic then only republic will be able to dock at that space port. If it is Imperial then same goes, only that faction is able to dock. The only exception they could add is for opposite faction to pay a fee set by the guild leader.

 

I could go on again, about many ideas in this area, but I'll leave it at that.

 

I hope you guys enjoyed :D and honestly I hope these ideas are eventually implemented in-game.

 

Shelvan Uberwan

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No to housing.. This isn't SWG.. Stop trying to make it SWG..

 

/thread

 

Read the upper part. Not asking for opinion was looking for some good ideas on End-game content. If you don't like SWG and you feel I'm trying to make it that then move along and quit trolling.

 

Thank you come again :D

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I agree with your list, but after the following.

 

  1. Non-Track Space Combat (You Fly your own ship, its not on autopilot)
  2. PvP Space Combat

 

After those are implemented i would like to see your list too, i also wish to see the things on my suggestion list in my comment added, as that would increase demand for cybertec and simply make the game more complete.

 

But i don't want player housing, i want the ability to customize the inside AND outside of our ships, and possibly Pick and Buy our own ships instead of being handed one, Ship = Home that flys.

Edited by Daethorz
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