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Patch 1.3.2 7/10/12 and Commando


Fearyn

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Its a nice fix finally.

But damage isn't our issue, its how long it takes to set up our burst damage, the RNG of it, and the fact they if we noticed we can't get away and we just get rolled over by mobile classes.

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Its a nice fix finally.

But damage isn't our issue, its how long it takes to set up our burst damage, the RNG of it, and the fact they if we noticed we can't get away and we just get rolled over by mobile classes.

 

This ^^ da truth

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In PVE this is a VERY nice boost. Haven't done an ops dummy test yest but I was getting 4k crits off of FA when adrenal was up and 3400-3600 crits normally in story mode EV. Will be hitting Nightmare tonight so we'll see how it stacks up there, and HM Denova tomorrow.

 

It's also kinda funny getting a 2.5k dmg medal off of FA in PVP, especially since I'm still wearing recruit accessories. Overall I LOVE the change.

 

Now just give me Hold the Line and I will call myself completely content with gunnery commando in all aspects of the game.

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