bookofveteran Posted July 8, 2012 Share Posted July 8, 2012 (edited) Hi, relatively new as a Marauder and gone with the Annihilation tree. I'm level 29 and planning for the future. I noticed we get Savage Kick at 34 which is only usable on immobile or slowed targets. I would just like to check that if I put 1 or 2 points in Seeping Wound to reduce the target's movement speed during a Rupture, that will allow a Savage Kick? I'm thinking it will, but for some reason I'm not 100% sure. Another quick dumb question: the Annihilate skill. First use has a 12 second CD, second use has 10.5 second CD, third use has 9 second CD, fourth (and final) use has a 7.5 second CD. Is that right? Thanks. Edited July 8, 2012 by bookofveteran Link to comment Share on other sites More sharing options...
Stevenhb Posted July 8, 2012 Share Posted July 8, 2012 Yes on the savage kick. 1.5 x 3 = ? Drumroll ............ 4.5 4.5 - 15 = 10.5 second cd on anni once you have a stack of 3 Link to comment Share on other sites More sharing options...
bookofveteran Posted July 8, 2012 Author Share Posted July 8, 2012 (edited) Ah, knew it was a stupid question when I asked! Thanks! After 3 stacks it will always be 7.5 second CD as long as I keep using it. Great stuff. Edited July 8, 2012 by bookofveteran Link to comment Share on other sites More sharing options...
Darkneo Posted July 9, 2012 Share Posted July 9, 2012 Sleeping wound i s a PVP ability, theres no need for it in PVE. The time to use savage kick on weak and strongs is right after you leap. Charge>deadly saber>savage kick. Link to comment Share on other sites More sharing options...
Recommended Posts