LordBleades Posted July 5, 2012 Share Posted July 5, 2012 (edited) Hello, I'm just starting out a sentinel for PVP (level 11 ATM) and the Combat tree looks interesting (I've also been told it has the easiest rotation so probably a good place to start). I'm interested in a Combat spec suggestion, if anybody would be so kind:) Edited July 5, 2012 by LordBleades Link to comment Share on other sites More sharing options...
Stealios Posted July 6, 2012 Share Posted July 6, 2012 This is the spec I'm currently using in lvl 50 ranked pvp: http://www.torhead.com/skill-calc#501uMrRRrrdGzZMZdc.2 I find it works quite well with my customized gear. Pretty high uptime for Rebuke, almost never focus starved. accuracy at 101%. Link to comment Share on other sites More sharing options...
Huggsnotdruggs Posted July 6, 2012 Share Posted July 6, 2012 does the speed boost from atraru from actually work? itdoesnt seem to, to me Link to comment Share on other sites More sharing options...
bliapis Posted July 6, 2012 Share Posted July 6, 2012 does the speed boost from atraru from actually work? itdoesnt seem to, to me yes. its negligible but its there Link to comment Share on other sites More sharing options...
Stealios Posted July 7, 2012 Share Posted July 7, 2012 does the speed boost from atraru from actually work? itdoesnt seem to, to me Yes it does and it's useful as well. At first I didn't notice it too much either, till i got kited a few times while in watchman spec. Once you play combat for a while and switch back to watchman you feel quite slow for the first hour or so. Don't forget it's 'just 15%' while in combat and with all the slows etc you won't always notice it, but it's there and it's epic. Link to comment Share on other sites More sharing options...
Huggsnotdruggs Posted July 7, 2012 Share Posted July 7, 2012 Yes it does and it's useful as well. At first I didn't notice it too much either, till i got kited a few times while in watchman spec. Once you play combat for a while and switch back to watchman you feel quite slow for the first hour or so. Don't forget it's 'just 15%' while in combat and with all the slows etc you won't always notice it, but it's there and it's epic. good to know, however between no leap range, and very fast leap timer on watchman, i dont get kited much anyway. the only things i really like from combat are the transendence run speed and the 2 hard roots. other than that in my humble opnion watchman far out plays combat in pvp. but in a team setting id roll combat. solo queueing is watchman all day or you get frustrated a lot. I also enjoy focus forsome pugs just to do some omg numbers by the end from AoE. plus its a healers nightmare in voidstar when they are turtling a door and you take 4-5 imps to 65% in 1 hit Link to comment Share on other sites More sharing options...
Stealios Posted July 7, 2012 Share Posted July 7, 2012 good to know, however between no leap range, and very fast leap timer on watchman, i dont get kited much anyway. the only things i really like from combat are the transendence run speed and the 2 hard roots. other than that in my humble opnion watchman far out plays combat in pvp. but in a team setting id roll combat. solo queueing is watchman all day or you get frustrated a lot. I also enjoy focus forsome pugs just to do some omg numbers by the end from AoE. plus its a healers nightmare in voidstar when they are turtling a door and you take 4-5 imps to 65% in 1 hit Same here. Combat has nice burst etc. but the survivability can be an issue in pugs. Link to comment Share on other sites More sharing options...
xiphaz Posted July 7, 2012 Share Posted July 7, 2012 the difference of survivability is negligible from watchmen to combat, yeah watchman has those 200 ticks heals, whohhhhhohh , but combat has the all the extra roots, root breakers and speed. Link to comment Share on other sites More sharing options...
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