Memorexred Posted June 11, 2012 Share Posted June 11, 2012 Here are sandbox elements:•Open world PvP •Building and placing structure where ever you like •an economy completely driven by player crafting •mob grinding •free roaming space •Open dungeons (non-instanced) •Player operated shops •Skill-based leveling as opposed to class-based •destructible terrain •decorating •roleplaying tools •player-created missions •customizable vehicles/mounts •a tamagotchi style pet system. free room space where the need space pvp and fly around plants so you can see inside the cockpit so you feel you are in space and cool space fight. and so there must be so you can find crafting materials in space and the game need a expansion pack where there is access to lvl 80 and now are there more play time and hope its be make so its never end so its fun to play every day Link to comment Share on other sites More sharing options...
AGBen Posted June 11, 2012 Share Posted June 11, 2012 Sounds A LOT like SWG...I like it! lol unfortunately this isn't a sandbox game...although I do love your ideas I really don't think bioware is leaning towards sandbox. Link to comment Share on other sites More sharing options...
Memorexred Posted June 12, 2012 Author Share Posted June 12, 2012 Make it swtor thanks Link to comment Share on other sites More sharing options...
deneric Posted June 12, 2012 Share Posted June 12, 2012 While I love some of these ideas, I don't think they'd work in this particular game. It'd be like the opposite thing that happened with SWG NGE; they took one VERY sandbox game and tried to turn it into a themepark. There just wasn't even of a structure to support both of those systems, and I feel like that'd be the case for this game as well. Link to comment Share on other sites More sharing options...
Recommended Posts