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Proof that Cell Charger is broken


theworldends

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Devs have replied to a couple threads to say the arsenal skills are working as intended but ignoring the skill that's broken. Another patch goes by and this skill still doesn't work.

"While Armor-piercing Cell is active, critical hits with rounds and Full Auto have a 100% chance to generate 1 energy cell. This effect cannot occur more than once every 3 seconds."

Full Auto actually has a 0% chance to generate 1 energy cell, only rounds have 100% chance on critical

 

I tested this skill today. The simple test involved engaging the target dummy for a while using just the basic rotation. I avoided using Recharge Cells or Recharge and Reload so the only ammo gains that show on the log would be from Cell Charger. Here is the log of that test:

http://www.torparse.com/l/32928 (my commando's name is Gravityround)

Using Ctrl+F I found all the crits and all the ammo gains.

"Gravityround gains 1 ." appears 47 times

"Gravityround gains 0 ." appears 2 times (gain 0 instead of 1 when I'm already full ammo)

"Gravityround's Grav Round critcally hits" appears 42 times ("critically" is misspelled by torparse)

"Gravityround's Demolition Round critcally hits" appears 12 times

"Gravityround's Full Auto critcally hits" appears 45 times

 

Sure enough 49 ammo gains and 99 crits. Some of these can be explained by two Grav Round crits in a row but in the log every ammo gain appears next to a Grav Round crit or a Demolition Round crit but never Full Auto. Thus Full Auto crits never proc Cell Charger.

 

Also, according to http://www.swtor.com/community/showthread.php?t=446863 , Deadly Cannon doesn't work with Full Auto either. I have no comment on that, but I would believe it from the numbers in my log (73.03% surge).

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