Jazalin Posted May 1, 2012 Share Posted May 1, 2012 (edited) Been along time since I played anything related to SW. Looking forward to getting started again, from scratch. I played SWG religiously when released and retired like many others after the initial CU. I was quite known for finding legendary Acklay bones and some of the most rare weapons on SWG prior to retiring and while I wont have any were near the time to play as I once did, I look forward to trying to return and regain some of that once great glory. Few questions.... Whats best class to play for healing, PVE initially? Any tips for getting acclimated? What are some of the better servers to start up on, Midwest US? Are there any screen ui mods to add on, or is that not allowed? Edited May 1, 2012 by Jazalin Link to comment Share on other sites More sharing options...
Jazalin Posted May 1, 2012 Author Share Posted May 1, 2012 http://i14.photobucket.com/albums/a345/gbpacker40/182689.jpg Only picture I could find of those legendary bones...lol Link to comment Share on other sites More sharing options...
Owsley Posted May 1, 2012 Share Posted May 1, 2012 (edited) Welcome, from one pre CU player to another. There are no mods for the game and none are expected. BW has stated that the do not want them in the game. Empire and Republic have mirror classes. The main healing advanced classes are Jedi Consular Sage / Sith Inquisitor Sorcerer Smuggler Scoundrel / Imperial Agent Operative Torhead.com has a skill tree calculator to help with your build http://www.torhead.com/skill-calc IMO, and a lot of other players, Imperial Agent has the best class story in the game. Here is a stat guide http://www.swtor.com/community/showthread.php?t=88942 Here is a great write up about crew skills companion bonues and recommendations by class http://www.swtor.com/community/showthread.php?t=132015 Even if you don't craft, the Reverse Engineering guide is a must read http://www.swtor.com/community/showthread.php?t=45866 Edited May 1, 2012 by Owsley Link to comment Share on other sites More sharing options...
Baelish Posted May 1, 2012 Share Posted May 1, 2012 Any tips for getting acclimated? Don't expect it to be anything like SWG. At all. No, really, I mean it. This is not a successor to SWG, it's a SW reskin of a WoW clone with BW single player storybits bolted on. Are there any screen ui mods to add on, or is that not allowed? There's no provision for anyone outside BW's devs to make any changes to how the UI works/looks using anything other than the user interface controls accessible to everyone, and BW don't seem to be keen on letting users mod things themselves. Link to comment Share on other sites More sharing options...
Jazalin Posted May 1, 2012 Author Share Posted May 1, 2012 Thanks for the replies. So I was thinking of taking the biochem route for crafting, can I take that and reverse engineering? From what I can see, it doesnt look like it. Link to comment Share on other sites More sharing options...
Owsley Posted May 1, 2012 Share Posted May 1, 2012 (edited) Thanks for the replies. So I was thinking of taking the biochem route for crafting, can I take that and reverse engineering? From what I can see, it doesnt look like it. All crafting skills can reverse engineer. The recommended biochen skills are Biochem > Bioanalysis > Diplomacy Items in the game are color coded in this hierarchy Green > Blue > Purple and Orange (which is a special case) Green items can be RE'd into Blue and Blue can be RE'd into Purple Bioanalysys is a gathering skill that is used to obtain green mats to craft. Blue and Purple mats are obtained from Diplomacy missions (and rare drops at higher levels) For Biochem, the Purple non-equipment items are reususable and only usable for players that have the Biochem skill. In effect it's like you get another "heal spell" and buffs you can use on yourself Edited May 1, 2012 by Owsley Link to comment Share on other sites More sharing options...
VanorDM Posted May 1, 2012 Share Posted May 1, 2012 can I take that and reverse engineering? Reverse Engineering isn't a skill you take, or perhaps better put it's skill everyone gets. It lets you reverse engineer things you made, in the case of biotech healing kits or implants. When you RE something you get back a few of the items it took to make it, and have a % chance of learning a higher quality version of that item. So you make a green item you can RE it and have a 20% chance to learn the blue version. RE blue items and have a % chance of learning purple ones. Link to comment Share on other sites More sharing options...
DeutschGamer Posted May 1, 2012 Share Posted May 1, 2012 Thanks for the replies. So I was thinking of taking the biochem route for crafting, can I take that and reverse engineering? From what I can see, it doesnt look like it. Everyone can reverse engineer. Biochem uses Bioanalysis and Diplomacy for gathering/mission skills. Link to comment Share on other sites More sharing options...
Jazalin Posted May 1, 2012 Author Share Posted May 1, 2012 Ok , after reading the replies and some more info, I think I understand. After the updates are done dl'ing itll be easier for me to see all this as it is in game. Link to comment Share on other sites More sharing options...
Yvin Posted May 1, 2012 Share Posted May 1, 2012 Hello Jazalin, welcome to the community! For general information and guides, please see the New Players Fleet Pass: A Directory of Resources, which has a large number of guides written by fellow community members. You may find the community created ones in the section Non-Stickied New Players Help Notable Threads. There is a similar directory in the Crew Skills forum, which you might find useful, as well: Crew Skills Guide Directory. Hope this helps! Link to comment Share on other sites More sharing options...
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