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Leaving. SWTOR is not a datacron hunt, it is a vanity pet.


Freon_Bale

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But, yet I look at other MMO like Guild Wars 2 (which I played a little bit) and what Elderscroll is doing in allowing the world to move along in its story. Its kind of hard to explain I guess, it just seems as if Old Republic is stagnant.

 

What I actually never understood, was, why things like World Events and Crafting remained EXCLUSIVE to MMOs for about 10 years.

 

I rarely play RPGs nowadays, but crafting was there in both offline Drakensang games and I enjoyed bot A LOT.

 

And still - World Events are *exclusive* toi MMOs - why ? Why is it so difficult to build an ever-changing world for singleplayer ? All you have to do is hide it within the asset files ... and then start it with a timer ...

 

Why are so many good things I'd like to see in singleplayer exclusive to online games ? I'll never understand that.

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