Notariftfan Posted April 28, 2012 Share Posted April 28, 2012 Please let me use more than one or un-nerf the rakata packs Link to comment Share on other sites More sharing options...
llesna Posted April 28, 2012 Share Posted April 28, 2012 (edited) /signed and supported I hate the limitation in place now, as it makes some barely-possible-to-solo-before quests (usually a bit under-level heroics or similar) that much harder. On a more sensible note, being suddenly attacked by another mob before healing can be a right pain sometimes if a wanderer gets you. There was no real need for this, only a perceived need. Edited May 3, 2012 by llesna Link to comment Share on other sites More sharing options...
Nathan_Steele Posted June 11, 2012 Share Posted June 11, 2012 I am not someone that usually comes into forums to complain about something... but this ONE medpack per fight is really torquing me off. I find it very frustrating when soloing (which I tend to do a bit since there only seems to be 5 or 6 players at most playing on the planets that I am on at a time) and even more frustrating when the NPCs are able to spam the living crap out of heals... either reduce the NPC's ability to spam heals or give us back the ability to heal at our pace... it was frustrating when it only worked for 1 minute cool downs, but only once is mighty damn frustrating and causes me to want to discontinue my accout... ...A game is supposed to entertain and relax you, not frustrate the living crap out of you! Link to comment Share on other sites More sharing options...
DesAnvos Posted June 11, 2012 Share Posted June 11, 2012 I tend to agree though if they don't want it to be as much they could always change it to you can only use a type of medpac once per battle. IE you could use your rakata and then use squad recovery Link to comment Share on other sites More sharing options...
JWagner Posted June 12, 2012 Share Posted June 12, 2012 Either let me use different kinda of medpacs [1 lower level, one my level, or what not], or just give me a medpac cooldown. If a fight lasts 2 minutes, there is no reason I can't use the medpacs [that I often buy] to keep the fight going, rather than die and restart? I don't complain about much about this game... But this is one thing I wish they would reconsider. Link to comment Share on other sites More sharing options...
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