theworldends Posted April 27, 2012 Share Posted April 27, 2012 I think it would improve the game if refreshing a Damage Over Time ability wouldn't totally reset the effect, but rather extend the duration up to the initial length. So that if a dot has a tick interval of 3 seconds and you maintain the dot 100% of the time during a fight, the dot will tick every 3 seconds for the duration of the entire fight. Currently in the game refreshing a dot either immediately applies the first tick or waits a full interval before a tick. Example:Incendiary Round - instantly deals X damage, followed by Y damage every 3 seconds for 18 seconds.Currently, used 5 times in a row would go:Incendiary Round hits for X damageIncendiary Round hits for X damageIncendiary Round hits for X damageIncendiary Round hits for X damageIncendiary Round hits for X damage3 seconds later..Incendiary Round ticks for Y damage.... it should be:Incendiary Round hits for X damageIncendiary Round hits for X damageIncendiary Round hits for X damage and ticks for Y damageIncendiary Round hits for X damageIncendiary Round hits for X damage and ticks for Y damage3 seconds later..Incendiary Round ticks for Y damage.... Link to comment Share on other sites More sharing options...
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