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Stop DoT clipping


theworldends

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I think it would improve the game if refreshing a Damage Over Time ability wouldn't totally reset the effect, but rather extend the duration up to the initial length. So that if a dot has a tick interval of 3 seconds and you maintain the dot 100% of the time during a fight, the dot will tick every 3 seconds for the duration of the entire fight.

Currently in the game refreshing a dot either immediately applies the first tick or waits a full interval before a tick.

Example:

Incendiary Round - instantly deals X damage, followed by Y damage every 3 seconds for 18 seconds.

Currently, used 5 times in a row would go:

Incendiary Round hits for X damage

Incendiary Round hits for X damage

Incendiary Round hits for X damage

Incendiary Round hits for X damage

Incendiary Round hits for X damage

3 seconds later..

Incendiary Round ticks for Y damage

....

 

it should be:

Incendiary Round hits for X damage

Incendiary Round hits for X damage

Incendiary Round hits for X damage and ticks for Y damage

Incendiary Round hits for X damage

Incendiary Round hits for X damage and ticks for Y damage

3 seconds later..

Incendiary Round ticks for Y damage

....

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