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Remove the range on /roll


Perringaiden

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I'm not sure who had this brilliant idea, but having /roll be range limited instead of Ops or Group limited is really strange. We have had a few instances where rolls were missed because the person rolling had started moving off to the next boss. We now have a process where everyone's foot is nailed to the floor until the boss is looted because of the /roll.

 

(All /roll stuff is for off-spec or companions, so its always done at the end of the loot)

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I agree and particularly for this reason. I down the world boss in outlaw's den twice on two different servers. Both times, I died and released to try an run back in order to help fight the boss. However, both times I did not get back in time for the boss. He died before I could get there and when they were looted, I did not get a chance to roll on the loot.

 

I guess I took one for the team twice.

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