Paelonic Posted April 18, 2012 Share Posted April 18, 2012 Hey guys, I was just looking at our skill calc trying to optimize the heals in PVP with this patch, as we all know it's been a rough one for Combat Medics, I'm thinking about trying this out - http://www.torhead.com/skill-calc#800dfRModfdkaZMZbcb.1 I was wondering if speccing enough into Assault for the Parallactic Combat Stims was worth losing the 3% bonus to crits and extra aim, doing this would obviously drop some of our overall healing but up the ammo management to where it's at least somewhat viable, while giving us some more Endurance (3%) along the way. Thoughts? Link to comment Share on other sites More sharing options...
artillerybait Posted April 18, 2012 Share Posted April 18, 2012 1 cell every time you're CCd, I'd have enough cells to power 3 CMs! ROFL. Personally I haven't had too much trouble with ammo management. But with the ammo changes, I'm moving towards slower, bigger heals. With that, I'd rather get the 3% crit, and more aim. For that same reason I didn't take First Responder, but took all 5 in Potent Medicine. I also took Advanced Tech for the slight increase (figured it was just a switch from Kolto Residue, 3% for 15 seconds, to 2% always). Might not be the min/max spec to save all, but it works for my play-style and stats I'm stacking. Link to comment Share on other sites More sharing options...
Paelonic Posted April 18, 2012 Author Share Posted April 18, 2012 I see, yeah that makes sense! I'm going to play around with specs and see how they go with my guild.. We're basically just waiting around for ranked wz's atm. Thanks for your input! Link to comment Share on other sites More sharing options...
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