Drysdale Posted April 13, 2012 Share Posted April 13, 2012 With certain classes getting buffed and everyone getting a pvp dmg increase there's a forgotten "nerf" here for arsenal mercs. Our whole rotation is based off of a 5 stack(3 TM). While we're sitting here activating our 1.5 second tracer missile, a marauder is pounding away on us 10-15% harder than they were prior to 1.2. If they interrupt us, we're there even longer trying to get our 3 TM's off. (Yes, I know there are ways to get your 3 TM's off quicker with abilities, stuns, etc, but in PvP a 2min CD on those abilities is a good portion of the match. The activation and channel's we have on our abilities is our class weakness and by giving other classes a dmg buff advantage while we're still activating is totally unbalanced. Link to comment Share on other sites More sharing options...
Azrienov Posted April 13, 2012 Share Posted April 13, 2012 If you're letting a mara pound on you, then you're being too visible. Work the fringes. You don't let maras beat you down, you find a way to avoid them. The buff to Arsenal was really nice... HS missile will crit for over 6k. That is nice... It just means adapt a little bit more. Link to comment Share on other sites More sharing options...
Drysdale Posted April 14, 2012 Author Share Posted April 14, 2012 If you're letting a mara pound on you, then you're being too visible. Work the fringes. You don't let maras beat you down, you find a way to avoid them. The buff to Arsenal was really nice... HS missile will crit for over 6k. That is nice... It just means adapt a little bit more. I'm aware of how to play the class, but that doesn't help when you're caught in the open or when you're circle a pillar. They follow behind doing their instant cast abilities, while I'm trying to run and when I do pause to do a TM I'm interrupted. Honestly, there's nothing OP about our class that warrants us needing to activate and channel two of our main 4 attacks. Link to comment Share on other sites More sharing options...
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