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Quarterly Producer Letter for Q2 2024 ×

Crew Skills


HavocMaster

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So, with the new 1.2 changes to crew skills in mind, what would be the best set of crew skills for a Merc who plans to be mostly self-sufficient, and use a particular set of moddable blasters all the way to 50? Also keep in mind, I will probably not be doing PvP or endgame Operations. Any thoughts?
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I did Cyber and never regretted it. making your own armor mods and mod slots means you only have to get your barrels and enhancements from the comm vendors which is a heck of a lot easier since you'll eventually have a bunch more orange armor than weapons, and armor mods and barrels are the more expensive mods. Others may disagree though, it all comes down to personal preference.
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