khsolo Posted March 30, 2012 Share Posted March 30, 2012 I understand why you removed it for the guardians and all their stuns and ccs and resolve and stuff but as a sentinel it would have saved me 2 ability points that i know have on "stagger" which i could have used someplace else If there was an issue with guardians fix it with guardians but remember there are also sentinels in the knight tree and this fix was a good one for some specially for those that had stagger as an ability Cheers Link to comment Share on other sites More sharing options...
Chrishowee Posted March 30, 2012 Share Posted March 30, 2012 I understand why you removed it for the guardians and all their stuns and ccs and resolve and stuff but as a sentinel it would have saved me 2 ability points that i know have on "stagger" which i could have used someplace else If there was an issue with guardians fix it with guardians but remember there are also sentinels in the knight tree and this fix was a good one for some specially for those that had stagger as an ability Cheers Sentinels never had it on pts it was only for gaurds and juggs dude. Link to comment Share on other sites More sharing options...
thierryfying Posted March 30, 2012 Share Posted March 30, 2012 Sentinels never had it on pts it was only for gaurds and juggs dude. +1 people need read the notes properly :/ Link to comment Share on other sites More sharing options...
khsolo Posted March 30, 2012 Author Share Posted March 30, 2012 (edited) +1 people need read the notes properly :/ Funny you say that cause it was under the impression that sentinel where knights: Jedi Knight General Force Leap now places a "root" visual effect on the affected target. *UPDATED 3/29* If it was a Guardian only ability it should have been under Guardian not Knight Edited March 30, 2012 by khsolo Link to comment Share on other sites More sharing options...
khsolo Posted March 30, 2012 Author Share Posted March 30, 2012 Sentinels never had it on pts it was only for gaurds and juggs dude. Then why was the patch note under the knight tree and not only under the guardian subtree? Link to comment Share on other sites More sharing options...
RJMazz Posted March 30, 2012 Share Posted March 30, 2012 Then why was the patch note under the knight tree and not only under the guardian subtree? Not sure if trolling or just outright retarded. Link to comment Share on other sites More sharing options...
khsolo Posted March 30, 2012 Author Share Posted March 30, 2012 Not sure if trolling or just outright retarded. Retarded Now pls explain since you are trully awesome Link to comment Share on other sites More sharing options...
Hettiran Posted March 30, 2012 Share Posted March 30, 2012 It wasn't a stun, it was a root. They could still hit you, they were just unable to run away for 2 seconds while you leaped towards them. Link to comment Share on other sites More sharing options...
khsolo Posted March 30, 2012 Author Share Posted March 30, 2012 It wasn't a stun, it was a root. They could still hit you, they were just unable to run away for 2 seconds while you leaped towards them. And why is that bad for Sentinels? Link to comment Share on other sites More sharing options...
khsolo Posted March 30, 2012 Author Share Posted March 30, 2012 ah just read the original patch notes and it was in the guardian subchapter not the knights chapter, my bad Link to comment Share on other sites More sharing options...
RJMazz Posted April 1, 2012 Share Posted April 1, 2012 (edited) ah just read the original patch notes and it was in the guardian subchapter not the knights chapter, my bad Forceclap was bad, for PvP at least, since you gave the opponent 40% resolve "for free" and that was bad for focusing down an importante target (A.K.A Ball Carrier in Huttball). In PvE, it was a very, very small advantage. It was better off. Edited April 2, 2012 by Meluna insult Link to comment Share on other sites More sharing options...
Recommended Posts