GrantyJPS Posted March 22, 2012 Share Posted March 22, 2012 Just because I'm bored reading the misinformation, here are the facts. •Mortar Volley's animation has been updated. In addition, it now has a 5-meter radius to bring its range in line with other Trooper Area of Effect abilities and it now begins its damage sooner after activation. =Animation fix+AOE nerf •Concussion Charge now triggers snare visual effects on affected targets. = Display Fix •Charged Bolts has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage. =Damage nerf. Activation/cost unchanged. •Cure now costs 1 Energy Cell (down from 2). =Resource Buff Gunnery •Charged Barrier now provides 1% damage reduction per stack. =Mitigation Nerf. Was 2% per stack. Now 2 Skill points for a 5% mitigation that needs to be built up by guess what... •Curtain of Fire: the chance to trigger this effect has been increased significantly. =Probable DPS buff although moves yellow (GR/TM) damage to white (FA) damage. Still 6 sec ICD? Define 'significant'. •Demolition Round's damage output has been increased by approximately 10%. =DPS Buff (roughly up to 500 damage each 15 secs). Buff to 'on-the-move' damage. •Grav Round has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage. =DPS nerf. Cost/Activation actually unchanged because of next change. •Muzzle Fluting no longer reduces Energy Cell costs. It now reduces the activation time of Charged Bolts and Grav Round by .5 seconds. =Skill tree switch, prob to prevent hybrids •Tenacious Defense now reduces the cooldown of Concussion Charge by 2.5 seconds per point. =Defene CD nerf. Was 5 secs per point. Combat Medic •Field Training now increases critical chance by 1% per point. =DPS nerf, was 2% per point. So there you go. Link to comment Share on other sites More sharing options...
cashogy Posted March 22, 2012 Share Posted March 22, 2012 literally no change to the mechanics of the gunnery/arsenal tree tho to discourage tracer/grav spam. way to go bioware..... Link to comment Share on other sites More sharing options...
Bocherel Posted March 23, 2012 Share Posted March 23, 2012 Yeah they were all pretty much useless changes They might have just directly reduced overall damages and it would've been the same Link to comment Share on other sites More sharing options...
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