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Grav/TM spam 1.2 changes


GrantyJPS

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Just because I'm bored reading the misinformation, here are the facts.

 

•Mortar Volley's animation has been updated. In addition, it now has a 5-meter radius to bring its range in line with other Trooper Area of Effect abilities and it now begins its damage sooner after activation.

 

=Animation fix+AOE nerf

 

•Concussion Charge now triggers snare visual effects on affected targets.

 

= Display Fix

 

•Charged Bolts has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage.

 

=Damage nerf. Activation/cost unchanged.

 

•Cure now costs 1 Energy Cell (down from 2).

 

=Resource Buff

 

Gunnery

 

•Charged Barrier now provides 1% damage reduction per stack.

 

=Mitigation Nerf. Was 2% per stack. Now 2 Skill points for a 5% mitigation that needs to be built up by guess what...

 

•Curtain of Fire: the chance to trigger this effect has been increased significantly.

 

=Probable DPS buff although moves yellow (GR/TM) damage to white (FA) damage. Still 6 sec ICD? Define 'significant'.

 

•Demolition Round's damage output has been increased by approximately 10%.

 

=DPS Buff (roughly up to 500 damage each 15 secs). Buff to 'on-the-move' damage.

 

•Grav Round has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage.

 

=DPS nerf. Cost/Activation actually unchanged because of next change.

 

•Muzzle Fluting no longer reduces Energy Cell costs. It now reduces the activation time of Charged Bolts and Grav Round by .5 seconds.

 

=Skill tree switch, prob to prevent hybrids

 

•Tenacious Defense now reduces the cooldown of Concussion Charge by 2.5 seconds per point.

 

=Defene CD nerf. Was 5 secs per point.

 

Combat Medic

 

•Field Training now increases critical chance by 1% per point.

 

=DPS nerf, was 2% per point.

 

 

So there you go.

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