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MMORPG Research Design help


TSUNAMl

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Hi people,

 

How's things?

 

I'm writing this post to ask for assistance to brainstorm some potential ideas for an experimental research design that would have utility in-game (SWTOR).

 

Specifically, I am interested in a possible correlation between level of gaming (average time spent playing SWTOR) and associated levels of impulsivity. I am also going to look at the benefits of using the rested XP function as a tool to promote delay discounting (forgoing a small reward now for a larger or better reward at a later point in time), for more balanced game usage.

 

I understand that I can obtain most of the data I need via the use of particular surveys and inventories. However, I have been informed that I need an experiemental component to make the research more meaningful.

 

So (hypothetically), I was thinking about creating two guilds (one as a control and one as the experimental to be manipulated in some way), with 10-12 people in each guild. Can you guys help me brainstorm or provide some ideas as to how I can develop an experiment that may look at a correlation between gaming use and impulsivity, please? or even to somehow tie in the use of rested Xp in the taverns to test delay discounting behaviours in different guilds?

 

I have been thinking about this for over week and have not come up with any concise ideas yet...

 

Any comments would be greatly appreciated! :)

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