Michaelphoenix Posted March 20, 2012 Share Posted March 20, 2012 as much as the other trees got nerfed...i cant help but think PVE tanking got a nice little buff after the changes. maybe im reading it wrong and someone can set me straight. but with energy blast being a new tanking ability not just an ammo generator we should see some additional mitigation Link to comment Share on other sites More sharing options...
Vankris Posted March 20, 2012 Share Posted March 20, 2012 (edited) Loving the Vanguard change for tanking so far Riot Strike no longer costs Energy Cells. Great change, reliable interupt for tank and dps vanguard. The hit timing delay on Explosive Surge has been improved. Again, really great change, i want instant to snap the millisecond there are used. Shield Specialist Ceramic Plating: The absorption amount gained from this skill has been slightly reduced. i suppose this is a slight nerf Counter Attack is now a 3-point skill. so we gain 2 free talent point.. Energy Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%. Animation timing issues with Energy Blast have been addressed. great change, i really didn't like the slight delay in energy blast du to some unecessary long animation, apparently charging gun. Now, not only it fire faster but not in the GCD so in the same time as say hammer shot. The damage nerf was a necessary one, but over all, i think energy blast has been buffed essentialy due to the fact it's out of the GCD Power Screen is a new 2-point skill that causes Ion Pulse and Energy Blast to build a stacking buff that increases shield absorption. With the 2 point we save from counter attack, we can take this talent. It compensate for the ceramic plating nerf and offer a more dynamic way to improve tank survivability, always more interesting than plain passive bonus. Smoke Grenade is no longer limited by the global cooldown. Defensive cooldown should never be on the GCD, great change. Edited March 22, 2012 by Vankris Link to comment Share on other sites More sharing options...
Michaelphoenix Posted March 20, 2012 Author Share Posted March 20, 2012 One of the biggest complaints from before was that energy blast really didnt feel like a 31 pt tanking ability. Now that It builds a shield It feels like it should be up there now. Link to comment Share on other sites More sharing options...
zgiety Posted March 22, 2012 Share Posted March 22, 2012 (edited) Fire Pusle is the mirror of pulse cannon, not sure they chage the pulse cannon animation Isn't fire pulse a skill in a DPS tree? Edited March 22, 2012 by zgiety Link to comment Share on other sites More sharing options...
Vankris Posted March 22, 2012 Share Posted March 22, 2012 my bad right, it's in the tatic tree, i correct that, it has nothing to do with vanguard tank. Link to comment Share on other sites More sharing options...
ComeAndSee Posted March 22, 2012 Share Posted March 22, 2012 (edited) From what I was told the new Power Screen skill is a stacking 1/2% shield bonus and stacks 4 times. Ceramic Plating nerf was only 2%. // Interrupt change can save me 3-5 ammo a minute. Edited March 22, 2012 by ComeAndSee Link to comment Share on other sites More sharing options...
Varena Posted March 23, 2012 Share Posted March 23, 2012 Counter-attack is now 6% rather than 10%, so we lose 4% shield chance. Absorb is down 2% from ceramic plating, but up 4% from the new stacking buff. The changes to riot strike and energy blast are very welcome. Also, checking out the stat balance for the new sets, they're far better itemised than the old sets (much more shield/absorb and much less accuracy and these changes are also happening to Rakata and older sets too) and Shield Spec vanguards can expect a big buff to shield/absorb ratings which will more than counteract the slight reduction in shield chance from traits. All in all, I think vanguard tanks will be in a very nice position for PvE in 1.2 Link to comment Share on other sites More sharing options...
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