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Is the respawn rate ever going to be nerfed?


Glorthox

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This has been a major design flaw in the game from the beginning. Quick respawns are necessary in a MMO but the key is to allow safe paths through the mobs to allow quick entrance/exit. That doesn't exist in many areas of this game.

 

The only thing I can figure is the people that designed the maps were used to a single player game and didn't consider ease of access / exit from an area during the design. The shuttle system helps but many times the shuttle spots and the quest givers aren't near one another. That requires the player to figure the best option from a list of bad choices. There's been a few times I've had a completed quest and ported only to realize to turn in one of my quests would require a ten minute fight in and a ten minute fight out so I just dropped the finished quest because it wasn't worth the hassle.

 

The unfortunate thing is this isn't easy to fix as it would require re-making maps and that isn't going to happen so we are stuck with this issue,

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