Zunayson Posted March 27, 2012 Share Posted March 27, 2012 Better, but still not groundbreakingfor 3 points. I really hope they will increase hamstring's snare to at least 9 seconds. Why should we spam a DoT attack to keep someone snared? Ideally it should be exactly as long as the DoT portion, but it'd be probably a bit too much. It takes 6 pnts to get the snare (1 for gut, 3 for serrated, 1 for combat tactics, 1 for hamstring), and only 3 points for interrogation probe (1 for probe, two for snare), the sniper's 18s dot with an 18s cooldown that has a 30% snare and constant damage. The only difference is that gut can be spammed to slow a team. Interrogation probe can only work once Link to comment Share on other sites More sharing options...
Saprezzan Posted March 31, 2012 Share Posted March 31, 2012 It takes 6 pnts to get the snare (1 for gut, 3 for serrated, 1 for combat tactics, 1 for hamstring), and only 3 points for interrogation probe (1 for probe, two for snare), the sniper's 18s dot with an 18s cooldown that has a 30% snare and constant damage. The only difference is that gut can be spammed to slow a team. Interrogation probe can only work once In that case, I'd say 15 seconds on a 30% snare wouldn't be too much. The probe has a cooldown, but it's 30m range - besides, as a melee class (and tactics vanguards are very much so) we should have access to a reliable snare. Link to comment Share on other sites More sharing options...
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