Paspawn Posted March 18, 2012 Share Posted March 18, 2012 First of all, I am a Combat Medic Commando and play PVP almost exclusively so I can't really offer a good PVE insight. That been said, let's analice the Commando AC. Pros - Heavy armor - Raw power Cons - Only AC without an interrupt. - Only healing class without an in-combat res. - The least mobile AC. Not a single movement buffing, jumping... ability (I admit this can be a good job at class creation considering the heavy armor) - Disadvantage vs Bounty Hunters regarding casting animations. - Disadvantage "Hammer Shot" vs "Rapid Shots" animation - Mayor disadvantage at resource management vs Bounty Hunter - The only class (including the vanguard) who has a 31 point skill that shares cooldown. I just can't understand what is being done in 1.2. Link to comment Share on other sites More sharing options...
johnyangelo Posted March 18, 2012 Share Posted March 18, 2012 What do you mean by shared cooldown? Link to comment Share on other sites More sharing options...
Paspawn Posted March 18, 2012 Author Share Posted March 18, 2012 "Assault Plastique" shares CD with "Sticky Grenade" Link to comment Share on other sites More sharing options...
johnyangelo Posted March 18, 2012 Share Posted March 18, 2012 That's not 31 point skill... Link to comment Share on other sites More sharing options...
Paspawn Posted March 18, 2012 Author Share Posted March 18, 2012 ??? you serious? Link to comment Share on other sites More sharing options...
nallard Posted March 18, 2012 Share Posted March 18, 2012 (edited) I agree with some of what you've said. I think the argument about resource management has been overstated by most people. I have both a BH and a Commando and I don't notice much of a difference, if any. The lack of an interrupt or in combat rez is kind of a silly design decision. I'm not sure why they omitted it, and I wish the devs would say something about why they have. I'm inclined to think that the 1.2 changes are going to mean bad things for my healing, but I want to try to keep an open mind until I've had a chance to test them. Edited March 18, 2012 by nallard Link to comment Share on other sites More sharing options...
ArchangelLBC Posted March 19, 2012 Share Posted March 19, 2012 Most glaring issue is the lack of an interrupt and lack of a combat res. Everything else is either supposedly being fixed (animations) or probably an intended design (lack of mobility). Link to comment Share on other sites More sharing options...
Sotaudi Posted March 19, 2012 Share Posted March 19, 2012 That's not 31 point skill... The Assault Plastique ability is granted by the top tier (31 point) skill box of the Assault tree. It certainly is a 31 point skill. Assault Plastique shares a cooldown with Sticky Grenade, a level 5 Trooper skill. Whether it matters or not is a matter of opinion, but it is an undeniable fact that one of the abilities granted by a 31 point skill shares a cooldown with another ability. Link to comment Share on other sites More sharing options...
HileyQuiggley Posted March 19, 2012 Share Posted March 19, 2012 Well, Gunnery is going to be even more powerfull now at least. I do love Assault though, I think its a good class but fails in comparison to Gunnery. Even more so after the patch. CM's on the other hand will be forced to re-roll or swap to DPS. Link to comment Share on other sites More sharing options...
Warkyd Posted March 20, 2012 Share Posted March 20, 2012 Pros - Heavy armor - Raw power Heavy armor is a pro? Its function as RDPS is a an actual pro, heavy armor is essentially worthless for damage reduction. Link to comment Share on other sites More sharing options...
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