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Devs, how about a compromise?


CerberusSeven

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I'm not for making all classes mirror images of each other in terms of healing/tanking/damage abilities, that just makes thing bland. Mercs have no in combat rez and our AoE healing is a little behind everyone else, but I suppose we can deal. Still, 1.2 is gonna hurt us a fair bit. So, if those changes are going to stand, especially in the Bodyguard tree, how about giving us a little something in return to make up for it: an interrupt ability? Make it talented, or only only a 10m range, or cost 16 heat, we don't care, but it'd be the novocaine to the root canal we're getting and I guarantee you it'd reduce complaining some. Edited by CerberusSeven
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