Thralgaf Posted February 26, 2012 Share Posted February 26, 2012 This question was posed more than a few times during beta, and was never answered by a dev. I have never really understood why Marauders were not given heavy armor. Anyone else want to speculate on why not? The typical response is because we are a DPS class. So is merc and commando. Hell, merc and commando even get a hybrid dps/healing spec thrown in. Whenever I brought this up during testing, soem folks would answer "its only a 5% armor difference". So? I'll take the extra 5% armor then. Any thoughts? Link to comment Share on other sites More sharing options...
Thralgaf Posted February 26, 2012 Author Share Posted February 26, 2012 Interesting, maybe its not as big a deal now as I thought. Link to comment Share on other sites More sharing options...
Wuxxy Posted February 26, 2012 Share Posted February 26, 2012 To me, armor class division in MMOs is generally about balance. In SWTOR, 3 classes use Heavy, 3 use Medium, and 2 use Light. Switching Marauders to Heavy would create an odd 4-2-2 situation, which spills over into Operation/Flashpoint drop ratios. Beyond that, Marauders already have damn good survivability later on, so, to me, it's pretty unnecessary. Link to comment Share on other sites More sharing options...
Spiderbubble Posted February 26, 2012 Share Posted February 26, 2012 I don't honestly care for Heavy Armor at all. Just give me a small boost in the Carnage tree and some bug fixes and I'm happy with the class. Link to comment Share on other sites More sharing options...
Thures Posted February 26, 2012 Share Posted February 26, 2012 I don't honestly care for Heavy Armor at all. Just give me a small boost in the Carnage tree and some bug fixes and I'm happy with the class. agree ! Link to comment Share on other sites More sharing options...
FeeFiFoFum Posted February 26, 2012 Share Posted February 26, 2012 Give me force pull or push and I am happy. Yes i know, "y wud u want push ur r melee lulz." Well, same reason juggs have it, resets force charge cd, gives some environmental utility, a little bit of cc etc. Jugg is a tank, why does he want to knock back, hell, even assassins have one, where mine at? Link to comment Share on other sites More sharing options...
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