Smokey_swtor Posted February 25, 2012 Share Posted February 25, 2012 (edited) Has anyone noticed this? I was just reviewing stuff and realized that rakata gear has NO shield rating!!! lol... ALL of the Rakata stuff has absorb and defense rating with the exception of the offhand and implants. Is this a red flag that we may be: A) Off on our thoughts about shield rating? B) Maybe a mistake by dev's? C) ???????? Im confused about all of this and was wondering if anyone else noticed this and what your thought were on it. Math is not my strong suit, anyone figured the numbers on full rakata supercommando gear? Thanks!! Edited February 25, 2012 by Smokey_swtor Link to comment Share on other sites More sharing options...
Smokey_swtor Posted February 27, 2012 Author Share Posted February 27, 2012 over 300 views and no one has any opinions on this? lol... oh well.. Link to comment Share on other sites More sharing options...
PvMatthew Posted February 27, 2012 Share Posted February 27, 2012 lol i dunno, tbh i beleive sheild chance is vanguard tanks best stat so it prolly has to b a dev error i guess. i only have a few rakata pieces so i wouldnt know. maybe u can rob someone else's rakata pieces and raid the mods from it LOL Link to comment Share on other sites More sharing options...
Kaigen Posted February 27, 2012 Share Posted February 27, 2012 Giving the devs the benefit of the doubt, I'd say that they intend for players to customize the stats on endgame gear by swapping out mods and enhancements from different pieces, rather that using everything "straight out of the box." In addition, the lack of enhancements with high absorb or which combine crit and power suggest that the devs don't want it to be too easy to get your stats exactly how you want them and instead want you to make sacrifices to optimize. Not giving them the benefit of the doubt, I'd say at some point accuracy was much more useful in endgame and they neglected to change the itemization when they changed how accuracy worked. Link to comment Share on other sites More sharing options...
ururururu Posted February 27, 2012 Share Posted February 27, 2012 if you didn't already know, SWTOR has the worst endgame stats on everyone's gear. devs did a terrible job on the first gear sets. you basically gotta get 2-3x the total gear and mix & match the mods you want. Link to comment Share on other sites More sharing options...
Smokey_swtor Posted February 28, 2012 Author Share Posted February 28, 2012 I just looked over the all the rakata and battlemaster gear. Each of them has the exact same mods in them. So.. which mods are we actually suppose to swap with??? Did any crafts get the ability to make (58) enhancements, armoring, and mods? Cause if they did not... we are stuck with what we got... =no shield rating lol... Maybe with our armor level raaching a certain point... dodge/parry is the way to go? I know our HP pool is really nice lol... im almost @24K... maybe that has something to do with it? Maybe they intentionally nerfed us so other tank classes could compete? I know a lot of people prefer us vanguards over others for some reason. Im going to assume its because of being a range class? Oh well.. thanks for your input everyone. Link to comment Share on other sites More sharing options...
mksaccount Posted February 28, 2012 Share Posted February 28, 2012 I won my first piece of Columi gear recently, and was surprised to see it only has absorb. I'm upgrading from player made purple + augment, so I'm up on armor, aim, endurance and absorb, but down almost 50 points each in defense and shielding. That's about 1% for each. Time will tell if the tradeoff is worth it, but it definitely seems like the trooper armor should have some degree of shielding on it. Link to comment Share on other sites More sharing options...
Kaigen Posted February 28, 2012 Share Posted February 28, 2012 I just looked over the all the rakata and battlemaster gear. Each of them has the exact same mods in them. So.. which mods are we actually suppose to swap with??? Did any crafts get the ability to make (58) enhancements, armoring, and mods? Cause if they did not... we are stuck with what we got... =no shield rating lol... Maybe with our armor level raaching a certain point... dodge/parry is the way to go? I know our HP pool is really nice lol... im almost @24K... maybe that has something to do with it? Maybe they intentionally nerfed us so other tank classes could compete? I know a lot of people prefer us vanguards over others for some reason. Im going to assume its because of being a range class? Oh well.. thanks for your input everyone.Swap for some Columi enhancements with Shield Rating and Defense; it's more than worth going down a "tier" in order to shed that useless accuracy; Rakata still has the superior armoring and mods Link to comment Share on other sites More sharing options...
Azrienov Posted February 29, 2012 Share Posted February 29, 2012 I wouldn't really call the accuracy useless, since the armor pen it provides increases damage which increases threat. Link to comment Share on other sites More sharing options...
Hyrune Posted February 29, 2012 Share Posted February 29, 2012 (edited) I wouldn't really call the accuracy useless, since the armor pen it provides increases damage which increases threat. Again, accuracy does NOT provide armor pen. After 100% it decreases the chance to be dodge/resisted. Actually, with the PvE set (unchanged) you will be over capped (I read a boss has 8% dodge) and one should really avoid accuracy for PvP. Edited February 29, 2012 by Hyrune Link to comment Share on other sites More sharing options...
mksaccount Posted March 20, 2012 Share Posted March 20, 2012 Any changes to this for 1.2? Link to comment Share on other sites More sharing options...
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