Dankaru Posted February 22, 2012 Share Posted February 22, 2012 When I went to bed last night I didn't see the part about the maintenance being 7hrs. So when I got up today I was super sad. But seriously, *** takes 7hrs?! It's not even a patch. Link to comment Share on other sites More sharing options...
LordRavin Posted February 22, 2012 Share Posted February 22, 2012 You might want to go back and read the news.... patch 1.1.4 is coming out today. just an fyi. Link to comment Share on other sites More sharing options...
Veniras Posted February 22, 2012 Share Posted February 22, 2012 And maintenance is a good thing. Kinda like cleaning and doing dishes. Link to comment Share on other sites More sharing options...
Listerman Posted February 22, 2012 Share Posted February 22, 2012 And maintenance is a good thing. Kinda like cleaning and doing dishes. Something that I also do only once a week. /rimshot. Link to comment Share on other sites More sharing options...
Balthazod Posted February 22, 2012 Share Posted February 22, 2012 (edited) Where are the patch notes?? They are no where the link says they are the "Read patch notes on swtor.com" link is a fail Edited February 22, 2012 by Balthazod Link to comment Share on other sites More sharing options...
Othel Posted February 22, 2012 Share Posted February 22, 2012 I'm hoping that the absence of the patch notes is indicative of big, and wonderful changes. Like the customizable UI, and Guild Banks, etc. Can't wait Link to comment Share on other sites More sharing options...
jcfreak Posted February 22, 2012 Share Posted February 22, 2012 ok um i know the servers r down for matance but when exactly did they start im so boared Link to comment Share on other sites More sharing options...
icklejitta Posted February 22, 2012 Share Posted February 22, 2012 Star Wars™: The Old Republic™ – 1.1.4 Patch Notes Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers. General The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report. Classes and Combat General Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player. Imperial Agent Operative Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill. Bounty Hunter Powertech Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies. Flashpoints and Operations Operations Eternity Vault Casting Mind Trap will no longer cause Soa to lose threat against his primary target. Karagga’s Palace G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode. Items Vendors “Show Usable” now properly filters to only show equipable items. Missions and NPCs Missions Republic Unlikely Allies: Resetting no longer requires players to abandon and re-acquire the mission in order to complete it. PvP Warzones General Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way. *UPDATED* Alderaan Civil War The Eastern Turret no longer fires twice under some circumstances when it is captured by the Imperials. UI General Added a /version command. Added several new preferences for cooldown appearance: Show Ready Flash: Toggles a bright flash when an ability finishes cooldown. Show Global Cooldown Ready Flash: Toggles a bright flash when an ability finishes global cooldown. Cooldown Style: Changes the art style for the cooldown graphic. Global Cooldown Style: Changes the art style for the global cooldown graphic. Show Cooldown Timer: Toggles cooldown time text on top of the ability icon in the quickbar. Bug Fixes Sorting will now function properly in the Guild Window. Items placed in a quickbar are no longer removed when training abilities. Using Shift + Right Click to split a stack of usable items will no longer cause the item to be used. Miscellaneous Bug Fixes Players will no longer experience occasional disconnection when purchasing Crafting Materials from the GTN. Link to comment Share on other sites More sharing options...
Othel Posted February 22, 2012 Share Posted February 22, 2012 well, apparently I was way off on the update. Looks like they barely touched anything Link to comment Share on other sites More sharing options...
SkyRipperr Posted February 22, 2012 Share Posted February 22, 2012 why do ppl get so burthurrt about this... dude get over it. it said 9am central.. so it will be done soon... if needs these updates to fix things.. alot of things... i look forward to these because everytime it means the game is getting better... its evolving ... get with it and stop waisting ur time on the forums about somthing u cant change. Link to comment Share on other sites More sharing options...
Kakachan Posted February 22, 2012 Share Posted February 22, 2012 (edited) they release 1.1.4 Edited February 22, 2012 by Kakachan Link to comment Share on other sites More sharing options...
Zmorha Posted February 22, 2012 Share Posted February 22, 2012 1010am EST and still down... Late Late Late... Link to comment Share on other sites More sharing options...
Balthazod Posted February 22, 2012 Share Posted February 22, 2012 Yes very log downtime for what appears to be very little. Link to comment Share on other sites More sharing options...
somonetookmyname Posted February 22, 2012 Share Posted February 22, 2012 I still don't understand how people can not get a simple small patch done in 7 hours. If you think its going to take 8 then tell people 10 and when its done early people are HAPPY. Being told 7 hours and taking 9 is just bad business. Link to comment Share on other sites More sharing options...
Lukhe Posted February 22, 2012 Share Posted February 22, 2012 I still don't understand how people can not get a simple small patch done in 7 hours. If you think its going to take 8 then tell people 10 and when its done early people are HAPPY. Being told 7 hours and taking 9 is just bad business. This. It's IT rule #1. Under commit and over perform. If you think something will take X hours tack on at least 25% more time just in case something unexpected happens. That aside I know how it feels when the **** hits the fan. Keep in mind the guys actually applying the patches and running the maintenance aren't necessarily the guys that are responsible for the code itself. In fact more than likely they had to make some angry calls to get the programmers out of bed when something didn't apply correctly. That said a robust server infrastructure should allow for rollbacks (i.e. Database journaling) if anything goes catastrophically wrong. Which leaves the likely scenario that they just don't have a good handle on estimating how long these changes will take to roll out. Link to comment Share on other sites More sharing options...
TerminallyRandom Posted February 22, 2012 Share Posted February 22, 2012 Considering the servers were available to login by 10 minutes after, they weren't far off. Server list lit up at 10:10 eastern, I was in game by 10:12. They generally do get them up before scheduled times. Surprising, this early in the game. Link to comment Share on other sites More sharing options...
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