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Shield tech needs a resouce managment tweaks


Rabbitofdoom

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Judging from recent threads shield tech tree is starting to be in urgent need of some tweaks to make it more efficient in pvp and pve.

 

I was predicting it to happen in terms of pvp long time ago and it seems that pve guys are also strugling with shield proc based limitations.

I would like to make 3 suggestions.

1st give us 5% per point bonus to surging flames. To counter 10% surge nerf.

2nd empowered tech has additionaly 2% per point chance to vent 8 heat on damage sharing cd with shield vents.

3rd heat blast now its a passive ability: every 5s you get 1 stack of heat blast. Using rapid shots witll consume all of the gathered stacks, venting 3 heat per stack, deling 1/3 of current heat blast damge per stack and if ion cylinder is present large amount of threat per each consumed stack.

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It'd help a lot if they simply changed shielding to work against any incoming attack (regardless of if it's ranged, melee, force, or tech). That change would also make tanks more viable in pvp, where most classes completely ignore your shield and defense chance because they're using 90% tech/force attacks and very little direct ranged or melee weapon attacks.

 

Shield vents should also have it's internal cooldown tweaked a bit. Currently it's at 6 seconds between shield venting, it should be at 4 or 5 seconds tops.

 

 

 

With those changes, our heat wouldnt be too much of an issue anymore, but threat still would be (as demonstrated by assassin and juggernaut tanks having just as many threat issues at the rakata gear level, because DPS classes are scaling up damage more quickly than tanks are scaling up threat). Either adding a threat bonus to our PvE gear sets, or making mods/enhancements/armorings which give a bonus (or reduction) to threat generation would help there.

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The problem is that entire game was made with those shield limitations in mind. Tanks would became nearly immortal if we were able to shield any type of attack. We need tweaks that will

1st make our game play more fluid

2nd make our total dps comparable to other clases within our mana pool. Curently its lower than most other clases while we also are unable to sustain it for extended period of time. The second issue is causing most of the threat problems. Shield tech has quite high opening threat then its suddenly and rapidly droping once we have to keep our heat under control. Considering lack of threat meters its easy to out agro a tank who doesnt have a stable dps output.

In pvp its even worse cos if someone is able to outlast our medicore "burst" then our sustained dps is nowhere near win scenario. In same time most common clases in PVP have much higer damage cap(mercenary) or sustained dps(sorcerer).

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