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Suggection for open world PvP and economy.


HammerHermann

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So my lv 50 assassin has over a million credits and I actually haven't played on him in a few weeks. I don't need to buy anything for him and if I do I can't seem to find it any way.

 

I also find it strange that in open world PvP I get/lose nothing for killing/dying. Worse case scenario I have to respawn at med center.

 

So a suggestion that would tackle both....

 

In open world PvP have a % of credits given to the winner. I thought it would be ideal to say have 2.5% of credits given as long as that amount is no more then 5% of the credits you already have.

 

This does two things....

 

Gives people a reason to group up and do open world PvP...

 

Drives people to spend credits (drive economy) and not to just sit and hold on to their credits.

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