GreymaneAlpha Posted February 17, 2012 Share Posted February 17, 2012 It is mind-blowingly stupid that Force Wave, for example, has a hidden 1 second cast time and can subsequently be interrupted by knockbacks / cc's. Or that various Guardian strikes have cast times that can be interrupted. The cooldowns are still used, but nothing happens. And on clutch abilities this is particularly gamebreaking. Force Wave // Overload as the best example (again): especially in Huttball, knockbacks are the most important abilities in the game. So WHY does Force Wave have a 1 second hidden cast time for which the AoE effect is centered on where you WERE when you hit the button, not where you are when the ability finally goes off. Awful, awful design. Link to comment Share on other sites More sharing options...
Proxes Posted February 17, 2012 Share Posted February 17, 2012 /Agree It would make the PvP warzones quite a bit more interesting if these were in fact instant like the trooper/bh knockback which is truly instant... Link to comment Share on other sites More sharing options...
Riulassher Posted February 17, 2012 Share Posted February 17, 2012 Can it be interrupted by interrupt skills? Just curious Link to comment Share on other sites More sharing options...
GreymaneAlpha Posted February 17, 2012 Author Share Posted February 17, 2012 Can it be interrupted by interrupt skills? Just curious Not to my knowledge. Link to comment Share on other sites More sharing options...
GreymaneAlpha Posted February 17, 2012 Author Share Posted February 17, 2012 /Agree It would make the PvP warzones quite a bit more interesting if these were in fact instant like the trooper/bh knockback which is truly instant... All the more baffling: some knockbacks have the correct behavior (like Trooper / BH) without the need for a clumsy, awkward animation. Link to comment Share on other sites More sharing options...
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