nemhook Posted February 11, 2012 Share Posted February 11, 2012 5 targets to take down to complete and only 4 proton torpedo's as conventional weapons do not get past the shields nor does your rockets target them to fire. BW unable to count and lack maths or is this just really an impossible mission to complete if so why have it in the game, even the "impossible mission" is possible, so *** gives, is there a way to complete this space mission? Link to comment Share on other sites More sharing options...
Aussircaex Posted February 11, 2012 Share Posted February 11, 2012 Remove your proton torpedoes. They are bugged, and they cause your regular missiles to do no damage. Link to comment Share on other sites More sharing options...
DragnHntr Posted February 11, 2012 Share Posted February 11, 2012 First off, you only need to destroy the 4 generators, not the bridge, that is a bonus. Also, I have done this mission multiple times on emp side, after you fire off your proton torpedoes the regular missiles work just fine to finish off the remaining targets. Link to comment Share on other sites More sharing options...
nemhook Posted February 12, 2012 Author Share Posted February 12, 2012 i shall gives this a try, thanks guys. Link to comment Share on other sites More sharing options...
Timyin Posted March 18, 2012 Share Posted March 18, 2012 (edited) First off, you only need to destroy the 4 generators, not the bridge, that is a bonus. Also, I have done this mission multiple times on emp side, after you fire off your proton torpedoes the regular missiles work just fine to finish off the remaining targets. Don't know if this is the same on the republic side, but the proton torpedos will continue to try and target the shields, even if you have none left, and while the proton torpedos are targetting you can't fire normal missiles. EDIT: it also seems, from the above, that the Imps get four proton torpedos, whereas the Republic only get three. Go republic. It's clearly a bug, and one that would have been trivial for them to find with a little bit of testing... :/ There are two solutions that I've found: 1. remove the proton torpedos, as suggested above 2. fire a proton torpedo and immediately switch to a new shield and spam your missiles - you need to hit the generators with 5 missiles, which you have to do before the proton torpedo you fired hits its target and it starts to retarget again. Once you get the hang of it, it's not too difficult, though you need to remember to check that your normal missiles are fully loaded before firing the proton torpedo, as you won't get all five off if only three or fewer are loaded when the proton torpedo launches... With three proton torpedos you have one spare for any mistakes, or if you ignore the bridge you only need to kill one generator with regular missiles. regards, Timyin Edited March 18, 2012 by Timyin Link to comment Share on other sites More sharing options...
Samborino Posted March 18, 2012 Share Posted March 18, 2012 Don't know if this is the same on the republic side, but the proton torpedos will continue to try and target the shields, even if you have none left, and while the proton torpedos are targetting you can't fire normal missiles. EDIT: it also seems, from the above, that the Imps get four proton torpedos, whereas the Republic only get three. Go republic. It's clearly a bug, and one that would have been trivial for them to find with a little bit of testing... :/ There are two solutions that I've found: 1. remove the proton torpedos, as suggested above 2. fire a proton torpedo and immediately switch to a new shield and spam your missiles - you need to hit the generators with 5 missiles, which you have to do before the proton torpedo you fired hits its target and it starts to retarget again. Once you get the hang of it, it's not too difficult, though you need to remember to check that your normal missiles are fully loaded before firing the proton torpedo, as you won't get all five off if only three or fewer are loaded when the proton torpedo launches... With three proton torpedos you have one spare for any mistakes, or if you ignore the bridge you only need to kill one generator with regular missiles. regards, Timyin No republic gets 4 proton torpedoes your just reading it wrong. The number says three but there is one already loaded. Its just like your normal missiles say you have 150 when yoou start it will say you have 146 because one of them is loaded. Link to comment Share on other sites More sharing options...
Samborino Posted March 18, 2012 Share Posted March 18, 2012 Zosha advance is where you have to take out those 4 targets on that big ship right? That mission works fine for me, and its fairly easy too.... Completed it multiple times. Ive never had my normal missiles bug after using proton torpedoes they work as intended. You just have to hold them still until it locks and then they fire. Link to comment Share on other sites More sharing options...
Phenyr Posted March 18, 2012 Share Posted March 18, 2012 5 targets to take down to complete and only 4 proton torpedo's as conventional weapons do not get past the shields nor does your rockets target them to fire. BW unable to count and lack maths or is this just really an impossible mission to complete if so why have it in the game, even the "impossible mission" is possible, so *** gives, is there a way to complete this space mission? Only 4 targets there. The shield generators. If you want to take out the main deck of that destroyer then best not too. Like some players make it clear the missile and torpedos dont get along eachother too well. Do not panic of what the UI show to you. All get 4 torpedos but it show 3 cos one is already lock on loaded. Link to comment Share on other sites More sharing options...
Timyin Posted March 18, 2012 Share Posted March 18, 2012 No republic gets 4 proton torpedoes your just reading it wrong. The number says three but there is one already loaded. Its just like your normal missiles say you have 150 when yoou start it will say you have 146 because one of them is loaded. Ah, fair enough; you still have the same problem if you want to take out the bridge though... Link to comment Share on other sites More sharing options...
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