Jump to content

zosha advance


nemhook

Recommended Posts

5 targets to take down to complete and only 4 proton torpedo's as conventional weapons do not get past the shields nor does your rockets target them to fire.

 

BW unable to count and lack maths or is this just really an impossible mission to complete if so why have it in the game, even the "impossible mission" is possible, so *** gives, is there a way to complete this space mission?

Link to comment
Share on other sites

First off, you only need to destroy the 4 generators, not the bridge, that is a bonus. Also, I have done this mission multiple times on emp side, after you fire off your proton torpedoes the regular missiles work just fine to finish off the remaining targets.
Link to comment
Share on other sites

  • 1 month later...
First off, you only need to destroy the 4 generators, not the bridge, that is a bonus. Also, I have done this mission multiple times on emp side, after you fire off your proton torpedoes the regular missiles work just fine to finish off the remaining targets.

 

Don't know if this is the same on the republic side, but the proton torpedos will continue to try and target the shields, even if you have none left, and while the proton torpedos are targetting you can't fire normal missiles.

 

EDIT: it also seems, from the above, that the Imps get four proton torpedos, whereas the Republic only get three. Go republic.

 

It's clearly a bug, and one that would have been trivial for them to find with a little bit of testing... :/

 

There are two solutions that I've found:

 

1. remove the proton torpedos, as suggested above

 

2. fire a proton torpedo and immediately switch to a new shield and spam your missiles - you need to hit the generators with 5 missiles, which you have to do before the proton torpedo you fired hits its target and it starts to retarget again. Once you get the hang of it, it's not too difficult, though you need to remember to check that your normal missiles are fully loaded before firing the proton torpedo, as you won't get all five off if only three or fewer are loaded when the proton torpedo launches... With three proton torpedos you have one spare for any mistakes, or if you ignore the bridge you only need to kill one generator with regular missiles.

 

regards,

 

Timyin

Edited by Timyin
Link to comment
Share on other sites

Don't know if this is the same on the republic side, but the proton torpedos will continue to try and target the shields, even if you have none left, and while the proton torpedos are targetting you can't fire normal missiles.

 

EDIT: it also seems, from the above, that the Imps get four proton torpedos, whereas the Republic only get three. Go republic.

 

It's clearly a bug, and one that would have been trivial for them to find with a little bit of testing... :/

 

There are two solutions that I've found:

 

1. remove the proton torpedos, as suggested above

 

2. fire a proton torpedo and immediately switch to a new shield and spam your missiles - you need to hit the generators with 5 missiles, which you have to do before the proton torpedo you fired hits its target and it starts to retarget again. Once you get the hang of it, it's not too difficult, though you need to remember to check that your normal missiles are fully loaded before firing the proton torpedo, as you won't get all five off if only three or fewer are loaded when the proton torpedo launches... With three proton torpedos you have one spare for any mistakes, or if you ignore the bridge you only need to kill one generator with regular missiles.

 

regards,

 

Timyin

 

No republic gets 4 proton torpedoes your just reading it wrong. The number says three but there is one already loaded. Its just like your normal missiles say you have 150 when yoou start it will say you have 146 because one of them is loaded.

Link to comment
Share on other sites

Zosha advance is where you have to take out those 4 targets on that big ship right?

 

That mission works fine for me, and its fairly easy too....

 

Completed it multiple times. Ive never had my normal missiles bug after using proton torpedoes they work as intended. You just have to hold them still until it locks and then they fire.

Link to comment
Share on other sites

5 targets to take down to complete and only 4 proton torpedo's as conventional weapons do not get past the shields nor does your rockets target them to fire.

 

BW unable to count and lack maths or is this just really an impossible mission to complete if so why have it in the game, even the "impossible mission" is possible, so *** gives, is there a way to complete this space mission?

 

Only 4 targets there. The shield generators. If you want to take out the main deck of that destroyer then best not too. Like some players make it clear the missile and torpedos dont get along eachother too well.

 

Do not panic of what the UI show to you. All get 4 torpedos but it show 3 cos one is already lock on loaded.

Link to comment
Share on other sites

No republic gets 4 proton torpedoes your just reading it wrong. The number says three but there is one already loaded. Its just like your normal missiles say you have 150 when yoou start it will say you have 146 because one of them is loaded.

 

Ah, fair enough; you still have the same problem if you want to take out the bridge though...

Link to comment
Share on other sites

×
×
  • Create New...